Kassoon

This is homebrew, submitted by a member of the community.

Stone Cursed

Stone Cursed

Medium construct, lawful evilMedium construct, lawful evil
Armor Class 17 (natural armor)17 (natural armor)
+/-/*
Hit Points 19 (3d8 + 4)19 ([3d8 + 4])
Speed 10 ft.10 ft.

STR
16 (+3)
DEX
5 (-3)
CON
14 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
7 (-2)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities bludgeoning
Damage Resistances -
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 9passive Perception 9
Languages the languages it knew in lifethe languages it knew in life
PB +2
Challenge 1 (200 XP)

[+instructions]

Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attacks.
False Appearance. While the stone cursed remains motionless, it is indistinguishable from a normal statue.

[b]Cunning Opportunist.[/b] The stone cursed has advantage on the attack rolls of opportunity attacks.
[b]False Appearance.[/b] While the stone cursed remains motionless, it is indistinguishable from a normal statue.

Actions

Petrifying Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (ldl O+ 3) slashing damage, or 14 (2d10 + 3) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving
throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends ifthe second save is successful; otherwise the target is petrified for 24 hours.

[b]Petrifying Claws.[/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (ldl O+ 3) slashing damage, or 14 ([2d10 + 3]) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving
throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends ifthe second save is successful; otherwise the target is petrified for 24 hours.

Legendary Actions

 

Details

The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim's spirit, animating the statue and turning it into a useful guardian.
Lingering Spirits. The stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being's orders to the best of their ability.
In combat, stony claws that drip with thick, gray sludge emerge from a stone cursed's fingers. This alchemical sludge transforms those slashed by the claws into statues.
A Strange Harvest. As part of the ritual used to create a stone cursed, a fist-sized obsidian skull forms within the creature's torso. The skull isn't visible while
the stone cursed is active, but when it is slain, the statue shatters and the skull clatters to the ground. Because it is the nexus for the alchemy used to create these horrors, a dim echo of the original victim's memories resonates within the skull. Askilled magic-wielder can attempt to extract memories from it to gain insight into the victim's past or find lore that otherwise would be lost.
Constructed Nature. A stone cursed doesn't require air, food, drink, or sleep.
CRYPTIC WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed's
body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull- a memory that is a response to a
verbal question posed by the character to the skull. Once this check is made, whether it succeeds or fails, the skull can't be used in this manner again.
The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim's spirit, animating the statue and turning it into a useful guardian.
[b]Lingering Spirits.[/b] The stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being's orders to the best of their ability.
In combat, stony claws that drip with thick, gray sludge emerge from a stone cursed's fingers. This alchemical sludge transforms those slashed by the claws into statues.
[b]A Strange Harvest.[/b] As part of the ritual used to create a stone cursed, a fist-sized obsidian skull forms within the creature's torso. The skull isn't visible while
the stone cursed is active, but when it is slain, the statue shatters and the skull clatters to the ground. Because it is the nexus for the alchemy used to create these horrors, a dim echo of the original victim's memories resonates within the skull. Askilled magic-wielder can attempt to extract memories from it to gain insight into the victim's past or find lore that otherwise would be lost.
[b]Constructed Nature.[/b] A stone cursed doesn't require air, food, drink, or sleep.
[b]CRYPTIC WHISPERS[/b]
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed's
body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull- a memory that is a response to a
verbal question posed by the character to the skull. Once this check is made, whether it succeeds or fails, the skull can't be used in this manner again.
 
Source Modenkainen's Tome of Foes
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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