Kassoon

Skeletal Alchemist

Medium undead, lawful evil
Armor Class 11
Hit Points 32 (5d8 + 10)32 ([5d8 + 10])
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
9 (-1)

Saving Throws - -
Skills Arcana +4 Arcana +4
Damage Vulnerabilities bludgeoning
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned, exhausted poisoned, exhausted
Senses darkvision 60 ft., passive Perception 10darkvision 60 ft., passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)

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Magic Resistance. The skeletal alchemist has advantage on savĀ·
ing throws against spells and other magical effects.

[b]Magic Resistance.[/b] The skeletal alchemist has advantage on savĀ·
ing throws against spells and other magical effects.

Actions

Multiattack. The skeletal alchemist makes two Lob Acid attacks.
Claws. Melee Weapon Attock: +3 to hit, reach 5 ft. one target.
Hit:4 (1d6 + 1) slashing damage.
Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/ 120 ft.,
one target. Hit: 5 (1d8 + 1) acid damage.

[b]Multiattack.[/b] The skeletal alchemist makes two Lob Acid attacks.
[b]Claws.[/b] Melee Weapon Attock: +3 to hit, reach 5 ft. one target.
Hit:4 ([1d6 + 1]) slashing damage.
[b]Lob Acid.[/b] Ranged Weapon Attack: +3 to hit, range 30/ 120 ft.,
one target. Hit: 5 ([1d8 + 1]) acid damage.

Legendary Actions

 

Details

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret ofSaltmarsh). often falling dormant for long periods of time. This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret ofSaltmarsh). often falling dormant for long periods of time.
 
Source Ghosts of Saltmarsh, p.253
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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