This is homebrew, submitted by a member of the community.
Shell Shark
Shell Shark
Medium monstrosity, unalignedMedium monstrosity, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance. The shark has advantage on saving throws against spells and other magical effects.
Water Breathing. The shark can breathe only underwater.
[b]Blood Frenzy.[/b] The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Magic Resistance.[/b] The shark has advantage on saving throws against spells and other magical effects.
[b]Water Breathing.[/b] The shark can breathe only underwater.
Actions
Mutiattack. The shark makes two bite attacks.
Bite. Melee Weapon Attack:+4 to hit, reach S ft., o ne target.
Hit: 13 (2d10 + 2) piercing damage.
[b]Mutiattack.[/b] The shark makes two bite attacks.
[b]Bite.[/b] Melee Weapon Attack:+4 to hit, reach S ft., o ne target.
Hit: 13 ([2d10 + 2]) piercing damage.
Legendary Actions
Details
These impressive creatures. swimming through thesahuagin stronghold in The Final Enemy. are chosen
by priestesses of Sekolah to serve as protectors and
messengers. The sharks are blessed in a ritual during
which plates of shell and coral are permanently affixed
to their bodies. These impressive creatures. swimming through the
sahuagin stronghold in The Final Enemy. are chosen
by priestesses of Sekolah to serve as protectors and
messengers. The sharks are blessed in a ritual during
which plates of shell and coral are permanently affixed
to their bodies.
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