This is homebrew, submitted by a member of the community.
Sahuagin Coral Smasher
Sahuagin Coral Smasher
Medium humanoid (sahuagin), lawful evilMedium humanoid (sahuagin), lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Blood Frenzy. The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The coral smasher can magically command any shark within 120 feet of 1t, using a limited telepathy.
Siege Monster. The coral smasher deals double damage to objects and structures.
[b]Blood Frenzy.[/b] The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Limited Amphibiousness.[/b] The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
[b]Shark Telepathy.[/b] The coral smasher can magically command any shark within 120 feet of 1t, using a limited telepathy.
[b]Siege Monster.[/b] The coral smasher deals double damage to objects and structures.
Actions
Multiattack. The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.
Warhammer. Melee Weapon Attack:+5 to hit, reach 5 ft. , one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Bite. Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach Sft., one target.
Hit: 5 (1d4 + 3) slashing damage.
[b]Multiattack.[/b] The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.
[b]Warhammer.[/b] Melee Weapon Attack:+5 to hit, reach 5 ft. , one target. Hit: 7 ([1d8 + 3]) bludgeoning damage.
[b]Bite.[/b] Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 5 ([1d4 + 3]) piercing damage.
[b]Claws.[/b] Melee Weapon Attack: +5 to hit, reach Sft., one target.
Hit: 5 ([1d4 + 3]) slashing damage.
Legendary Actions
Details
Employed as frontline brutes in The Final Enemy. coralsmashers are drawn from the ranks of the strongest sahuagin warriors. Their physical strength overcomes the resistance of the water as they swing their hammers at
structures and foes with equal zeal. Employed as frontline brutes in The Final Enemy. coral
smashers are drawn from the ranks of the strongest sahuagin warriors. Their physical strength overcomes the resistance of the water as they swing their hammers at
structures and foes with equal zeal.
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