This is homebrew, submitted by a member of the community.
Duncan, the Infernal-Legged Dwarven Miner
Duncan, the Infernal-Legged Dwarven Miner
Medium Creature, Chaotic neutralMedium Creature, Chaotic neutral
Actions
Multiattack. The miner makes two attacks with his pickaxe or kicks with his infernal legs.
Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) slashing damage plus 3 (1d6) fire damage.
Infernal Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) bludgeoning damage plus 3 (1d6) fire damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Fiery Stampede (Recharge 5–6). The dwarf charges in a straight line up to 40 feet, trampling everything in his path. Creatures within 10 feet of his path must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one.
[b]Multiattack.[/b] The miner makes two attacks with his pickaxe or kicks with his infernal legs.
[b]Pickaxe.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 10 ([1d12+3]) slashing damage plus 3 ([1d6]) fire damage.
[b]Infernal Kick.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 11 ([2d6+3]) bludgeoning damage plus 3 ([1d6]) fire damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
[b]Fiery Stampede (Recharge 5–6).[/b] The dwarf charges in a straight line up to 40 feet, trampling everything in his path. Creatures within 10 feet of his path must make a DC 15 Dexterity saving throw, taking 21 ([6d6]) fire damage on a failed save, or half as much on a successful one.
Legendary Actions
Infernal Leg Abilities
Unstoppable Momentum. If the miner moves at least 20 feet in a straight line, he gains advantage on melee attack rolls for that turn, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Chaotic Surge (Recharge 5–6). The miner’s cursed legs surge with infernal power. As a bonus action, he can move up to his speed without provoking opportunity attacks. His legs leave a trail of burning embers, and any creature that starts its turn in his path takes 2d6 fire damage.
Legs of Infernal Flame. The dwarf's legs deal an extra 1d6 fire damage on melee attacks and have advantage against effects that would restrain or paralyze him.
[b]Infernal Leg Abilities[/b][b]Unstoppable Momentum.[/b] If the miner moves at least 20 feet in a straight line, he gains advantage on melee attack rolls for that turn, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
[b]Chaotic Surge (Recharge 5–6).[/b] The miner’s cursed legs surge with infernal power. As a bonus action, he can move up to his speed without provoking opportunity attacks. His legs leave a trail of burning embers, and any creature that starts its turn in his path takes [2d6] fire damage.
[b]Legs of Infernal Flame.[/b] The dwarf's legs deal an extra [1d6] fire damage on melee attacks and have advantage against effects that would restrain or paralyze him.
Details
Reactions
Flame Burst (1/Day). When reduced to 0 hit points, the miner’s legs explode in a fiery blast. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Bonus Action
Chaotic Dash. The miner moves an additional 30 feet without provoking opportunity attacks, leaving trails of fire in his wake.
Legendary Resistance (1/Day)
If the miner fails a saving throw, he can choose to succeed instead.
[b]Reactions[/b][b]Flame Burst (1/Day).[/b] When reduced to 0 hit points, the miner’s legs explode in a fiery blast. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 14 ([4d6]) fire damage on a failed save, or half as much damage on a successful one.
[b]Bonus Action[/b]
[b]Chaotic Dash.[/b] The miner moves an additional 30 feet without provoking opportunity attacks, leaving trails of fire in his wake.
[b]Legendary Resistance (1/Day)[/b]
If the miner fails a saving throw, he can choose to succeed instead.
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