Kassoon

Assassin

Assassin

Medium humanoid (any race), any non-good alignmentMedium humanoid (any race), any non-good alignment
Armor Class 15 (Studded Leather)15 (Studded Leather)
Hit Points 78 (12d8+24) 78 ([12d8+24])
+/-/*

Speed 30 ft. 30 ft.

STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)

Token URL:
Saving Throws DEX +6, INT +4 DEX [+6], INT [+4]
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9 Acrobatics [+6], Deception [+3], Perception [+3], Stealth [+9]
Damage Vulnerabilities
Damage Resistances Poison
Damage Immunities
Condition Immunities
Senses Passive Perception 13Passive Perception 13
Languages Thieves' cant plus any two languages Thieves' cant plus any two languages
PB +3
Challenge 8 (3,900 XP)

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Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

[b]Assassinate.[/b] During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

[b]Evasion.[/b] If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

[b]Sneak Attack.[/b] Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

[b]Multiattack.[/b] The assassin makes two shortsword attacks.

[b]Shortsword.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 ([7d6]) poison damage on a failed save, or half as much damage on a successful one.

[b]Light Crossbow.[/b] Ranged Weapon Attack: [+6] to hit, range 80/320 ft., one target. Hit: 7 ([1d8+3]) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 ([7d6]) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

Trained in the use of poisons, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Trained in the use of poisons, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
 
Source Monster Manual p. 343
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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