Kassoon

This is homebrew, submitted by a member of the community.

"Lord Reginald"

"Lord Reginald"

Medium Humanoid (changeling, shapechanger) Chaotic EvilMedium Humanoid (changeling, shapechanger) Chaotic Evil
Armor Class 19 (Leather armor)19 (Leather armor)
[~<13]
+/-/*
Hit Points 160 (15d12)160 ([15d12])
[~1-6]
Speed 30 ft.30 ft.

STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
20 (+5)

Token URL:
Saving Throws -Wisdom, Charisma, Dexterity -Wisdom, Charisma, Dexterity
Skills -Acrobatics +5, Deception +5, Insight +2, Perception +3, Persuasion +5 -Acrobatics +5, Deception +5, Insight +2, Perception +3, Persuasion +5
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities -Frightened, Stunned -Frightened, Stunned
Senses Passive Perception 10Passive Perception 10
Languages CommonCommon
PB +2
Challenge 0 (10 XP)

[+instructions]

Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Legendary Resistance (3/Day). If the changeling fails a saving throw, it can choose to succeed instead.

Parry (Reaction): The changeling adds 4 to its AC against one melee attack that would hit it. To do so, the changeling must see the attacker and be wielding a melee weapon.

[b]Change Appearance.[/b] The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

[b]Legendary Resistance (3/Day).[/b] If the changeling fails a saving throw, it can choose to succeed instead.

[b]Parry (Reaction):[/b] The changeling adds 4 to its AC against one melee attack that would hit it. To do so, the changeling must see the attacker and be wielding a melee weapon.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The changeling makes two attacks with its dagger.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 30 (15d4) piercing damage.

Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack. The changeling makes two attacks with its dagger.

Dagger. Melee or Ranged Weapon Attack: [+8] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 30 ([15d4]) piercing damage.

Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The changeling can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


Blend (1 action) The changeling blends in with its surroundings, disengaging from any surrounding enemies and moving up to half its movement.

Quick strike The changeling makes one attack against a creature within reach.

Shadow Tunnel (2 actions) The changeling melds into shadow and surges forward in a 30ft line. All creatures in its path must make a DC 16 DEX save or take 3d6 force damage, or half as much on a save.






The changeling can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


[b]Blend (1 action)[/b] The changeling blends in with its surroundings, disengaging from any surrounding enemies and moving up to half its movement.

[b]Quick strike[/b] The changeling makes one attack against a creature within reach.

[b]Shadow Tunnel (2 actions)[/b] The changeling melds into shadow and surges forward in a 30ft line. All creatures in its path must make a DC 16 DEX save or take 3d6 force damage, or half as much on a save.






 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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