Kassoon

This is homebrew, submitted by a member of the community.

Kuma-Doji

Kuma-Doji

Large fiend (oni), Chaotic EvilLarge fiend (oni), Chaotic Evil
Armor Class 1919
[~<13]
+/-/*
Hit Points 256 (22d10+110)256 ([22d10+110])
[~1-6]
Speed 40 ft., fly 40 ft.40 ft., fly 40 ft.

STR
26 (+8)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)

Token URL:
Saving Throws Str +12, Con +9, Wis +6, Cha +8 Str [+12], Con [+9], Wis [+6], Cha [+8]
Skills Athletics +12, Intimidation +8, Perception +10 Athletics [+12], Intimidation [+8], Perception [+10]
Damage Vulnerabilities
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities Fire, poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., passive Perception 20darkvision 60 ft., passive Perception 20
Languages Common, Giant, InfernalCommon, Giant, Infernal
PB +5
Challenge 15 (13,000 XP)

[+instructions]

Innate Spellcasting. Kuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: charm person, darkness, detect magic, invisibility
3/day each: enlarge/reduce, gaseous form, thorn whip

1/day each: dominate person, earthquake

Magic Weapons. Kuma-dōji’s weapon attacks are magical.

Regeneration. Kuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Innate Spellcasting. Kuma-dōji’s innate spellcasting ability is Charisma (spell save DC 16, [+8] to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: [spell]charm person[/spell], [spell]darkness[/spell], [spell]detect magic[/spell], [spell]invisibility[/spell]
3/day each: [spell]enlarge/reduce[/spell], [spell]gaseous form[/spell], [spell]thorn whip[/spell]
1/day each: [spell]dominate person[/spell], [spell]earthquake[/spell]

Magic Weapons. Kuma-dōji’s weapon attacks are magical.

Regeneration. Kuma-dōji regains 15 hit points at the start of his turn if he has at least 1 hit point.

Actions

[~Hit +2, DC <13, DPR 0-1]


Multiattack. Kuma-dōji makes two attacks with his axe or his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (2d12+8) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10+8) slashing damage.
Axe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12+8) slashing damage plus 14 (4d6) fire damage.
Kuma-dōji is one of the oni generals who serve Shuten Doji. He is a massive and muscular warrior who wields a huge axe that burns with fire in battle. He is fierce and savage, and enjoys crushing his enemies with brute force.


Multiattack. Kuma-dōji makes two attacks with his axe or his claws.
Bite. Melee Weapon Attack: [+12] to hit, reach 5 ft., one target. Hit: 21 ([2d12+8]) piercing damage plus 14 ([4d6]) fire damage.
Claw. Melee Weapon Attack: [+12] to hit, reach 5 ft., one target. Hit: 20 ([2d10+8]) slashing damage.
Axe. Melee Weapon Attack: [+12] to hit, reach 10 ft., one target. Hit: 26 ([3d12+8]) slashing damage plus 14 ([4d6]) fire damage.
Kuma-dōji is one of the oni generals who serve Shuten Doji. He is a massive and muscular warrior who wields a huge axe that burns with fire in battle. He is fierce and savage, and enjoys crushing his enemies with brute force.

Legendary Actions

The legendary monster can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster regains spent legendary actions at the start of its turn.
Fire Blast (Costs 2 Actions). Kuma-dōji exhales a blast of fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Sweeping Axe (Costs 2 Actions). Kuma-dōji makes a single axe attack against each creature within 10 feet of him.
Roar (Costs 3 Actions). Kuma-dōji lets out a fearsome roar that echoes throughout the battlefield. Each creature within 120 feet of him that can hear him must succeed on a DC 16 Wisdom saving throw or become frightened of him until the end of their next turn.
The legendary monster can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster regains spent legendary actions at the start of its turn.
Fire Blast (Costs 2 Actions). Kuma-dōji exhales a blast of fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 28 ([8d6]) fire damage on a failed save, or half as much damage on a successful one.
Sweeping Axe (Costs 2 Actions). Kuma-dōji makes a single axe attack against each creature within 10 feet of him.
Roar (Costs 3 Actions). Kuma-dōji lets out a fearsome roar that echoes throughout the battlefield. Each creature within 120 feet of him that can hear him must succeed on a DC 16 Wisdom saving throw or become frightened of him until the end of their next turn.
 

Details

Kuma-dōji is one of the oni generals who serve Shuten Doji. He is a massive and muscular warrior who wields a huge axe that burns with fire in battle. He is fierce and savage, and enjoys crushing his enemies with brute force. Kuma-dōji is one of the oni generals who serve Shuten Doji. He is a massive and muscular warrior who wields a huge axe that burns with fire in battle. He is fierce and savage, and enjoys crushing his enemies with brute force.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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