This is homebrew, submitted by a member of the community.
Rogue Eladrin
Rogue Eladrin
Medium Humanoid (Elf), Chaotic GoodMedium Humanoid (Elf), Chaotic Good
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Fey Ancestry. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.
Ambusher. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
[b]Fey Ancestry[/b]. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.
[b]Ambusher[/b]. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
Actions
Poison Bite. Melee Weapon Attack: +4 to hit, one creature, reach 5 ft. On Hit: 21 (3d12+3) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 (3d12+3) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
Poison Shot. Ranged Weapon Attack: +4 to hit, one creature, range 30/120 ft. On Hit: 42 (7d12) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.
Blindness (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
[b]Poison Bite[/b]. Melee Weapon Attack: [+4] to hit, one creature, reach 5 ft. On Hit: 21 ([3d12+3]) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 ([3d12+3]) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
[b]Poison Shot[/b]. Ranged Weapon Attack: [+4] to hit, one creature, range 30/120 ft. On Hit: 42 ([7d12]) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.
[b]Blindness[/b] (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
Legendary Actions
Details
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