Kassoon

This is homebrew, submitted by a member of the community.

Rogue Eladrin

Rogue Eladrin

Medium Humanoid (Elf), Chaotic GoodMedium Humanoid (Elf), Chaotic Good
Armor Class 15 (scale mail)15 (scale mail)
+/-/*
Hit Points 152 (38d8)152 ([38d8])
Speed 30 ft.30 ft.

STR
13 (+1)
DEX
12 (+1)
CON
8 (-1)
INT
15 (+2)
WIS
15 (+2)
CHA
16 (+3)

Token URL:
Saving Throws Cha +6 Cha [+6]
Skills Stealth +4, Perception +5 Stealth [+4], Perception [+5]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities unconscious, charmed unconscious, charmed
Senses Darkvision 60 ft., Passive Perception 15Darkvision 60 ft., Passive Perception 15
Languages Common, ElvishCommon, Elvish
PB +3
Challenge 6 (2,300 XP)

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Fey Ancestry. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.

Ambusher. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.

[b]Fey Ancestry[/b]. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.

[b]Ambusher[/b]. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.

Actions

Poison Bite. Melee Weapon Attack: +4 to hit, one creature, reach 5 ft. On Hit: 21 (3d12+3) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 (3d12+3) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.

Poison Shot. Ranged Weapon Attack: +4 to hit, one creature, range 30/120 ft. On Hit: 42 (7d12) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.

Blindness (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.

[b]Poison Bite[/b]. Melee Weapon Attack: [+4] to hit, one creature, reach 5 ft. On Hit: 21 ([3d12+3]) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 ([3d12+3]) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.

[b]Poison Shot[/b]. Ranged Weapon Attack: [+4] to hit, one creature, range 30/120 ft. On Hit: 42 ([7d12]) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.

[b]Blindness[/b] (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.

Legendary Actions

 

Details

 
Source Homebrew
 
Environments Forest
 
Tactics Move 30 feet towards a PC with the lowest AC, preferring to remain in cover until in range. Hide if unable to get in range. Use Poison Bite in melee or Poison Shot at range.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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