This is homebrew, submitted by a member of the community.
Web Weaver Spider
Web Weaver Spider
Medium Beast, UnalignedMedium Beast, Unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Spider Climb. This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, this creature knows the exact location of any other creature in contact with the same web.
Web Walker. This creature ignores movement restrictions caused by webbing.
Aim (1/Day).. As a bonus action, this creature gains advantage on the next ranged attack roll it makes before the end of its next turn.
[b]Spider Climb[/b]. This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
[b]Web Sense[/b]. While in contact with a web, this creature knows the exact location of any other creature in contact with the same web.
[b]Web Walker[/b]. This creature ignores movement restrictions caused by webbing.
[b]Aim (1/Day).[/b]. As a bonus action, this creature gains advantage on the next ranged attack roll it makes before the end of its next turn.
Actions
Multiattack. This creature makes 2 attacks, using any combination of Poison Bite or Tendril.
Poison Bite. Melee Weapon Attack: +7 to hit, one creature, reach 5 ft. On Hit: 7 (1d12+1) piercing damage, and the target must make a DC 17 Constitution saving throw or take 7 (1d12+1) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
Tendril. Melee Weapon Attack: +7 to hit, one creature, reach 60 ft. On Hit: The target is restrained (escape DC 17). While restrained, the target has disadvantage on Strength checks and Strength saving throws. This creature can't use the same tendril on another target while it's restraining a creature.
Reel. Pull each grappled creature up to 25 feet.
Web (Recharge d6: 5–6). Ranged Weapon Attack: +7 to hit, one creature, range 30/60 ft. On Hit: The target is restrained (escape Strength DC 17). The webbing can be targeted and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage), freeing the target.
[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of Poison Bite or Tendril.
[b]Poison Bite[/b]. Melee Weapon Attack: [+7] to hit, one creature, reach 5 ft. On Hit: 7 ([1d12+1]) piercing damage, and the target must make a DC 17 Constitution saving throw or take 7 ([1d12+1]) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
[b]Tendril[/b]. Melee Weapon Attack: [+7] to hit, one creature, reach 60 ft. On Hit: The target is restrained (escape DC 17). While restrained, the target has disadvantage on Strength checks and Strength saving throws. This creature can't use the same tendril on another target while it's restraining a creature.
[b]Reel[/b]. Pull each grappled creature up to 25 feet.
[b]Web[/b] (Recharge [d6]: 5–6). Ranged Weapon Attack: [+7] to hit, one creature, range 30/60 ft. On Hit: The target is restrained (escape Strength DC 17). The webbing can be targeted and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage), freeing the target.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Poison Bite. This creature makes one Poison Bite attack.
Heal (Costs 3 Actions). This creature magically regains 13 (2d12+1) hit points.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Poison Bite[/b]. This creature makes one Poison Bite attack.
[b]Heal[/b] (Costs 3 Actions). This creature magically regains 13 ([2d12+1]) hit points.
Details
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