This is homebrew, submitted by a member of the community.
Nessk Charmer
Nessk Charmer
Medium Monstrosity (Serpentman), Neutral EvilMedium Monstrosity (Serpentman), Neutral Evil
Mesmerizing Gaze: As a bonus action, the Nessk charmer can gaze deeply into the eyes of a target within 30 feet that can see it. The target must make a Wis save (DC 16) or be charmed for 1 round.
Confounding Glare: As a bonus action, the Nessk charmer bewilders a nearby enemy within 30 feet that can see it. The target makes a melee attack against itself or a creature within its reach unless it succeeds on a Wis save (DC 16).
Spellcasting: The charmer is a 10th-level caster. Its spellcasting ability is Charisma (DC 16, +8 to hit).
*At will: chill touch, message
*1st level (4 slots): charm person, color spray, disguise self, shield
*2nd level (3 slots): backbiter shield, detect thoughts, suggestion
*3rd level (3 slots): bestow curse, hypnotic pattern, slow
*4th level (3 slots): confusion, evard's black tentacles
*5th level (2 slots): hold monster, snake swarm
Mesmerizing Gaze: As a bonus action, the Nessk charmer can gaze deeply into the eyes of a target within 30 feet that can see it. The target must make a Wis save (DC 16) or be charmed for 1 round.
Confounding Glare: As a bonus action, the Nessk charmer bewilders a nearby enemy within 30 feet that can see it. The target makes a melee attack against itself or a creature within its reach unless it succeeds on a Wis save (DC 16).
Spellcasting: The charmer is a 10th-level caster. Its spellcasting ability is Charisma (DC 16, [+8] to hit).
*At will: [spell]chill touch[/spell], [spell]message[/spell]
*1st level (4 slots): [spell]charm person[/spell], [spell]color spray[/spell], [spell]disguise self[/spell], [spell]shield[/spell]
*2nd level (3 slots): [spell]backbiter shield[/spell], [spell]detect thoughts[/spell], [spell]suggestion[/spell]
*3rd level (3 slots): [spell]bestow curse[/spell], [spell]hypnotic pattern[/spell], [spell]slow[/spell]
*4th level (3 slots): [spell]confusion[/spell], evard's black tentacles
*5th level (2 slots): [spell]hold monster[/spell], [spell]snake swarm[/spell]
Actions
Snakestaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one or two targets. Hit: 1d8+3 piercing damage and 3d6 poison damage.
Venomous Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage, and if the target is a living creature, it must make a Con save (DC 16) or take 4d6 poison damage and be poisoned for one minute.
Snakestaff. Melee Weapon Attack: [+7] to hit, reach 5 ft., one or two targets. Hit: [1d8+3] piercing damage and [3d6] poison damage.
Venomous Bite. Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: [1d8+4] piercing damage, and if the target is a living creature, it must make a Con save (DC 16) or take [4d6] poison damage and be poisoned for one minute.
Legendary Actions
Details
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