This is homebrew, submitted by a member of the community.
Horned Devil
Horned Devil
Large fiend (devil), Lawful EvilLarge fiend (devil), Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
[b]Devil's Sight.[/b] Magical darkness doesn't impede the devil's darkvision.
[b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8+6 piercing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 1d8+6 piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 3d6 hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing
Hurl Flame. Ranged Spell Attack: +7 to hit, reach 150 ft., one target. Hit: 4d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire
[b]Multiattack.[/b] The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
[b]Fork.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: [2d8+6] piercing damage.
[b]Tail.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: [1d8+6] piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 [3d6] hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ([3d6]. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing
[b]Hurl Flame.[/b] Ranged Spell Attack: [+7] to hit, reach 150 ft., one target. Hit: [4d6] fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire
Legendary Actions
Details
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