This is homebrew, submitted by a member of the community.
berenike knight
berenike knight
large undead, Lawful Evillarge undead, Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Undead Fortitude. If damage reduces the berenike knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the berenike knight drops to 1 hit point instead.
Heavy Arms. The Berenike knight can wield its tower shield and greatmace in one hand each, and doesn't incur disadvantage on attack rolls from wielding a tower shield.
Tower Shield. The Berenike knight's tower shield grants it half cover.
Undead Fortitude. If damage reduces the berenike knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the berenike knight drops to 1 hit point instead.
Heavy Arms. The Berenike knight can wield its tower shield and greatmace in one hand each, and doesn't incur disadvantage on attack rolls from wielding a tower shield.
Tower Shield. The Berenike knight's tower shield grants it half cover.
Actions
Multiattack. The Berenike knight makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 11 (2d6+4) slashing damage.
Shield Barrier. The Berenike knight plants its shield in the ground in front of it. Until the start of its next turn, it has three-quarters cover, and has advantage on Strength checks and saving throws against being moved against its will, and all attacks against it have disadvantage.
Multiattack. The Berenike knight makes two greatsword attacks.
Greatsword. Melee Weapon Attack: [+6] to hit, reach 5 ft., Hit: 11 ([2d6+4]) slashing damage.
Shield Barrier. The Berenike knight plants its shield in the ground in front of it. Until the start of its next turn, it has three-quarters cover, and has advantage on Strength checks and saving throws against being moved against its will, and all attacks against it have disadvantage.
Legendary Actions
Details
tightnite shard guarinteedmaul guarinteed
towershield guarinteed
platemail guarinteed tightnite shard guarinteed
maul guarinteed
towershield guarinteed
platemail guarinteed
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