Kassoon

This is homebrew, submitted by a member of the community.

black knight greatsword

black knight greatsword

large humanoid, large humanoid,
Armor Class 18(plate)18(plate)
[~<13]
+/-/*
Hit Points 121 (8d10+32)121 ([8d10+32])
[~1-6]
Speed 30 ft.30 ft.

STR
21 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)

Token URL:
Saving Throws -Str +9, Con +8 -Str [+9], Con [+8]
Skills -Intimidation +9, Perception +10 -Intimidation [+9], Perception [+10]
Damage Vulnerabilities cold, poison
Damage Resistances -lightning, necrotic; bludgeoning, piercing, and slashing that aren't adamantine
Damage Immunities fire
Condition Immunities charmed, frightened charmed, frightened
Senses passive Perception 20passive Perception 20
Languages --
PB +4
Challenge 9 (5,000 XP)

[+instructions]

Demon slayer. When the knight hits a Medium or smaller creature with a melee weapon attack, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away from the knight and be knocked prone. Additionally, any weapon attack that the knight makes against a fiend deals an extra 7 (2d6) damage on a hit.

Demon slayer. When the knight hits a Medium or smaller creature with a melee weapon attack, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away from the knight and be knocked prone. Additionally, any weapon attack that the knight makes against a fiend deals an extra 7 ([2d6]) damage on a hit.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multi attack. The knight makes three melee weapon attacks.

great sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4D6+5) slashing damage,


Grind (Recharge 6). The knight grinds its sword on the ground and targets one creature it can see within 10 feet of it. That creature must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 26 (4d12) slashing damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and is not stunned.

Multi attack. The knight makes three melee weapon attacks.

great sword. Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 14 ([4D6+5]) slashing damage,


Grind (Recharge 6). The knight grinds its sword on the ground and targets one creature it can see within 10 feet of it. That creature must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 26 ([4d12]) slashing damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and is not stunned.

Legendary Actions

tightnite chunk guarinteed

black knight greatsword- 4D6 greatsword +2D6 vs feinds

tightnite chunk guarinteed

black knight greatsword- 4D6 greatsword +2D6 vs feinds
 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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