Kassoon

This is homebrew, submitted by a member of the community.

Metallic Peacekeeper

Metallic Peacekeeper

Medium Construct, Neutral GoodMedium Construct, Neutral Good
Armor Class 1717
[~<13]
+/-/*
Hit Points 68 (8d8+32)68 ([8d8+32])
[~1-6]
Speed 30 ft.30 ft.

STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)

Token URL:
https://static.wikia.nocookie.net/forgottenrealms/images/c/c5/Metallic_Peacekeeper.jpg/revision/latest?cb=20220326150817
Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities Fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisned charmed, exhaustion, frightened, paralyzed, petrified, poisned
Senses Darkvision 60 Ft., Passive Perception 11Darkvision 60 Ft., Passive Perception 11
Languages Common, Draconic, telepathy 30 ft.Common, Draconic, telepathy 30 ft.
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Immutable Form: The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond: While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to it master, and the two can communicate telepathically with each other.

Immutable Form: The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond: While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to it master, and the two can communicate telepathically with each other.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack: The peacekeeper makes two Slam attacks

Slam: Melee weapon attack +5 to hit, reach 5 ft., one target hit 16(3d8+3) bludgeoning damage

Calm Mist (recharge 5-6): The peacekeeper releases a calming gas in a 30 foot radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed in this way, the creature is incapacitated and has a speed of 0

Multiattack: The peacekeeper makes two Slam attacks

Slam: Melee weapon attack +5 to hit, reach 5 ft., one target hit 16(3d8+3) bludgeoning damage

Calm Mist (recharge 5-6): The peacekeeper releases a calming gas in a 30 foot radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed in this way, the creature is incapacitated and has a speed of 0

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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