Kassoon

This is homebrew, submitted by a member of the community.

Ink Devil

Ink Devil

Small fiend (devil), lawful evilSmall fiend (devil), lawful evil
Armor Class 1414
Hit Points 54 (12d6+12)54 ([12d6+12])
+/-/*

Speed 30 ft.30 ft.

STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
20 (+5)
WIS
8 (-1)
CHA
18 (+4)

Token URL:
Saving Throws Dex +6 Dex [+6]
Skills Arcana +9, Deception +8, History +9, Stealth +8 Arcana [+9], Deception [+8], History [+9], Stealth [+8]
Damage Vulnerabilities
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned poisoned
Senses darkvision 120 ft., passive Perception 9darkvision 120 ft., passive Perception 9
Languages Celestial, Common, Draconic, Infernal; telepathy (120 ft.)Celestial, Common, Draconic, Infernal; telepathy (120 ft.)
PB +2
Challenge 2 (450 XP)

  • You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
  • [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
  • You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
  • [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
  • [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The ink devil’s spellcasting ability is Charisma (spell save DC 14). The ink devil can cast the following spells, requiring no material components:

At will: detect magic, illusory script, invisibility, teleportation (self plus 50 lb. of objects only)

1/day each: glyph of warding, planar ally (1d4+1 lemures 40%, or 1 ink devil 25%. d100 )

[b]Devil’s Sight.[/b] Magical darkness doesn’t impede the devil’s darkvision.

[b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.

[b]Innate Spellcasting.[/b] The ink devil’s spellcasting ability is Charisma (spell save DC 14). The ink devil can cast the following spells, requiring no material components:

At will: [spell]detect magic[/spell], [spell]illusory script[/spell], [spell]invisibility[/spell], [spell]teleportation[/spell] (self plus 50 lb. of objects only)

1/day each: [spell]glyph of warding[/spell], [spell]planar ally[/spell] ([1d4+1] lemures 40%, or 1 ink devil 25%. [d100] )

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 11 (2d6+4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 14 (3d6+4) slashing damage.

Disrupt Concentration. Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a bonus action, an ink devil can force a single foe within 30 feet of the ink devil to make a DC 13 Wisdom saving throw or lose concentration until the beginning of the target’s next turn.

Corrupt Scroll. An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 13 Intelligence saving throw to use successfully. If the check fails, the scroll’s spell affects the caster if it is an offensive spell, or it affects the nearest devil if it is a beneficial spell.

Devil’s Mark. Ink devils can flick ink from their fingertips at a single target within 15 feet of the devil. The target must succeed on a Dexterity saving throw (DC 13), or the affected creature gains a devil’s mark-a black, red, or purple tattoo in the shape of an archduke’s personal seal (most often the archdevil of greed or the Scribe of Hell but sometimes Arbeyach, Asmodeus, Beelzebub, Dispater, or others). Any devil’s magic performed against the marked creature has advantage due to the mark, including touch spells, innate spell-like or supernatural abilities, and magic drawn from a scroll or other item by a devil. The mark can be removed only by a remove curse spell or comparable magic. In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and some clerics may consider such a mark proof that a creature has made a pact with a devil.

[b]Bite.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., single target. Hit: 11 ([2d6+4]) piercing damage.

[b]Claw.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., single target. Hit: 14 ([3d6+4]) slashing damage.

[b]Disrupt Concentration.[/b] Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a bonus action, an ink devil can force a single foe within 30 feet of the ink devil to make a DC 13 Wisdom saving throw or lose concentration until the beginning of the target’s next turn.

[b]Corrupt Scroll.[/b] An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 13 Intelligence saving throw to use successfully. If the check fails, the scroll’s spell affects the caster if it is an offensive spell, or it affects the nearest devil if it is a beneficial spell.

[b]Devil’s Mark.[/b] Ink devils can flick ink from their fingertips at a single target within 15 feet of the devil. The target must succeed on a Dexterity saving throw (DC 13), or the affected creature gains a devil’s mark-a black, red, or purple tattoo in the shape of an archduke’s personal seal (most often the archdevil of greed or the Scribe of Hell but sometimes Arbeyach, Asmodeus, Beelzebub, Dispater, or others). Any devil’s magic performed against the marked creature has advantage due to the mark, including touch spells, innate spell-like or supernatural abilities, and magic drawn from a scroll or other item by a devil. The mark can be removed only by a remove curse spell or comparable magic. In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and some clerics may consider such a mark proof that a creature has made a pact with a devil.

Legendary Actions

 

Details

This small devil wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, baring long, needle-like claws.

Ink devils have small, pursed mouths and long, thin, bony fingers. Their nails resemble quills. Their heads are often bald or shaved in a monastic tonsure, and they have two small horns, no larger than an acorn. Their skin tends toward walnut, indigo, and black tones, though the eldest are as pale as parchment. They often wear robes and carry scroll cases, and many consider the Scribe of Hell the greatest of arch-devils.

Cowards at Heart. Ink devils are talkers and cowards. They prefer chatting, whining, and pleading to any form of combat. When they are forced to fight, they prefer to hide behind other devils. They force lesser devils, like lemures, to fight for them while they use teleportation, invisibility, and their ability to disrupt the concentration of spellcasters to harry the opposition.

False Gifts. They often give strangers false gifts, like letters of credit, charters, or scholarly papers inscribed with a glyph of warding to start combat.

Bibliophiles and Bookworms. Ink devils live in libraries and scriptoria in the hells and related planes. Their speed and keen vision make them excellent accountants, record keepers, translators, and note takers. They cannot be trusted, and they delight in altering documents for their own amusement or in their master’s service.

This small devil wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, baring long, needle-like claws.

Ink devils have small, pursed mouths and long, thin, bony fingers. Their nails resemble quills. Their heads are often bald or shaved in a monastic tonsure, and they have two small horns, no larger than an acorn. Their skin tends toward walnut, indigo, and black tones, though the eldest are as pale as parchment. They often wear robes and carry scroll cases, and many consider the Scribe of Hell the greatest of arch-devils.

[b]Cowards at Heart.[/b] Ink devils are talkers and cowards. They prefer chatting, whining, and pleading to any form of combat. When they are forced to fight, they prefer to hide behind other devils. They force lesser devils, like lemures, to fight for them while they use teleportation, invisibility, and their ability to disrupt the concentration of spellcasters to harry the opposition.

[b]False Gifts.[/b] They often give strangers false gifts, like letters of credit, charters, or scholarly papers inscribed with a glyph of warding to start combat.

[b]Bibliophiles and Bookworms.[/b] Ink devils live in libraries and scriptoria in the hells and related planes. Their speed and keen vision make them excellent accountants, record keepers, translators, and note takers. They cannot be trusted, and they delight in altering documents for their own amusement or in their master’s service.
 
Source Tome of Beasts p. 107
 
Environments
 
Tactics
 
Roles | | | | | | | | | |

 

Save & Load

Monster List

You need to be logged in to edit monsters

New Monster

You need premium to use JSON Export.

Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Scarlett, Liz Renzullo, Chris Francis, Alexander Garcia, Meghan Hoopes, DjinntheSleepwalker, Cameron Kleine, Cooper Freeman, Serena Verden, Hipo, Alexander Griffiths, SnipsGTI, Amelia, Brian Sousa, Stuart, Matthew Gordon James Hood, IbKelek, Galygious, donestead, Ashley Keisling, Nicole Patten, James Deschamps, Clementine Turner, ted valen, Makean, Tim Mason, Micheal Green, Darren Hilbring, Marco Castillo, NelzyPhD, George V Crain, Brian allbritton, Aaron Teupe, monkeybot4224, Moonstone, Johnny S, Megan Haines, Matthew Newton, Celso R Garcia III, Felix Schmäche, Bonnie (Jez), b, Corwin Lum, Rob Garner, Miss Zilla M, Matt Houghton, Rune Anjum, Raphael Mort, Brice Carpenter, Jimaco, Jordan Brazeal, Jake Lane, Adam Ruiz, Conor Quinn, gloomblossom, Jordan Fountain, Royce Dillard, Bartis Edmond Hawley-Wall, Kyler Havard, Oliver Young, Chris Mulvihill, Garret Dupont, Keaton Permenter, Shazear, Leanna Orr, Chris Bottorff, John Nazario, Gary, Gordon Alexander Fallon, Raffike, Max Puplett, Shelby Miller
Their contribution stands as a beacon of hope for all adventurers!

Become a patron

Crypto:

QR Code
QR Code
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery Email (Optional):

Gift Premium

QR Code
QR Code