This is homebrew, submitted by a member of the community.
Naiad
Naiad
Medium fey, neutralMedium fey, neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Magic Resistance. The naiad has advantage on saving throws against spells and other magical effects.
Aquatic. Can breathe air and water.
Spellcasting. DC 14.- Cantrips: Druidcraft
- 3/day: fog cloud, healing word
- 1/day: blindness, water breathing, water walk
[b]Magic Resistance.[/b] The naiad has advantage on saving throws against spells and other magical effects.
[b]Aquatic.[/b] Can breathe air and water.
[b]Spellcasting.[/b] DC 14.
[*]Cantrips: [spell]Druidcraft[/spell]
[*]3/day: [spell]fog cloud[/spell], [spell]healing word[/spell]
[*]1/day: [spell]blindness[/spell], [spell]water breathing[/spell], [spell]water walk[/spell]
Actions
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) psychic damage.
Fey Charm. Humanoid within 30 ft. If seen, DC 14 Wisdom save or be charmed. The charmed creature regards the naiad as a trusted friend to be heeded and protected. Repeat save when naiad or its allies do something harmful to it. Lasts 24 hours or until the naiad dies or leaves the plane. 1 target can be charmed at a time. On a successful save the target becomes immune for 24 hours.
[b]Touch.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 7 (1d6+4) psychic damage.
[b]Fey Charm.[/b] Humanoid within 30 ft. If seen, DC 14 Wisdom save or be charmed. The charmed creature regards the naiad as a trusted friend to be heeded and protected. Repeat save when naiad or its allies do something harmful to it. Lasts 24 hours or until the naiad dies or leaves the plane. 1 target can be charmed at a time. On a successful save the target becomes immune for 24 hours.
Legendary Actions
Details
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