Kassoon

Cult Fanatic

Cult Fanatic

Medium humanoid (any race), any non-good alignmentMedium humanoid (any race), any non-good alignment
Armor Class 13 (Leather Armor)13 (Leather Armor)
[~<13]
+/-/*
Hit Points 33 (6d8+6)33 ([6d8+6])
[~1-6]
Speed 30 ft.30 ft.

STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)

Token URL:
Saving Throws
Skills Deception +4, Persuasion +4, Religion +2 Deception [+4], Persuasion [+4], Religion [+2]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses Passive Perception 11 Passive Perception 11
Languages Any one language (usually Common)Any one language (usually Common)
PB +2
Challenge 2 (450 XP)

[+instructions]

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

[b]Dark Devotion.[/b] The fanatic has advantage on saving throws against being charmed or frightened.

[b]Spellcasting.[/b] The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, [+3] to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): [spell]light[/spell], [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]

1st level (4 slots): [spell]command[/spell], [spell]inflict wounds[/spell], [spell]shield of faith[/spell]

2nd level (3 slots): [spell]hold person[/spell], [spell]spiritual weapon[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4+2) piercing damage.

[b]Multiattack.[/b] The fanatic makes two melee attacks.

[b]Dagger.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 ([1d4+2]) piercing damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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