Kassoon

This is homebrew, submitted by a member of the community.

Aaztar-Ghola

Aaztar-Ghola

Medium Humanoid, Chaotic EvilMedium Humanoid, Chaotic Evil
Armor Class 13 (mage armor)13 (mage armor)
Hit Points 38 (7d8+7)38 ([7d8+7])
+/-/*

Speed 40 ft.40 ft.

STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
12 (+1)

Token URL:
Saving Throws
Skills History +5 History [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses Passive Perception 10Passive Perception 10
Languages Common, AbyssalCommon, Abyssal
PB +2
Challenge 4 (1,100 XP)

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Arcane Fatigue. An aaztar-ghola gains 1d3 levels of exhaustion when it uses its finger of death spell-like ability. It recovers fully after taking a short rest and consuming a fresh human body part.

Dominate Ghouls (3/day) As a bonus action, an aaztar-ghola can try to dominate all ghouls within 60 feet. The aaztar-ghola makes a DC 8 Cha check; if it succeeds, it charms every ghoul in the area. The aaztar-ghola establishes a telepathic link to affected creatures, and they do their best to carry out its simple commands. This charm lasts for one hour. Ghouls under this affect have tactical advantage on Wis saving throws against being turned. If any ghouls the aaztar-ghola is trying to charm are currently turned by a cleric, the aaztar-ghola has tactical disadvantage on its Cha check.

Mage Armor. An aaztar-ghola always has mage armor cast on itself.

Spell-like Abilities. The aaztar-Ghola can use the following spell-like abilities, using Intelligence as its casting ability (DC 13, attack +5). The Aaztar-Ghola doesn’t need material components to cast these spells.
2/day: inflict wounds (range 50 ft.), fear
1/day: dispel magic, finger of death, fly, see invisibility

[b]Arcane Fatigue.[/b] An aaztar-ghola gains [1d3] levels of exhaustion when it uses its finger of death spell-like ability. It recovers fully after taking a short rest and consuming a fresh human body part.

[b]Dominate Ghouls (3/day)[/b] As a bonus action, an aaztar-ghola can try to dominate all ghouls within 60 feet. The aaztar-ghola makes a DC 8 Cha check; if it succeeds, it charms every ghoul in the area. The aaztar-ghola establishes a telepathic link to affected creatures, and they do their best to carry out its simple commands. This charm lasts for one hour. Ghouls under this affect have tactical advantage on Wis saving throws against being turned. If any ghouls the aaztar-ghola is trying to charm are currently turned by a cleric, the aaztar-ghola has tactical disadvantage on its Cha check.

[b]Mage Armor.[/b] An aaztar-ghola always has mage armor cast on itself.

[b]Spell-like Abilities.[/b] The aaztar-Ghola can use the following spell-like abilities, using Intelligence as its casting ability (DC 13, attack [+5]). The Aaztar-Ghola doesn’t need material components to cast these spells.
2/day: [spell]inflict wounds[/spell] (range 50 ft.), [spell]fear[/spell]
1/day: [spell]dispel magic[/spell], [spell]finger of death[/spell], [spell]fly[/spell], [spell]see invisibility[/spell]

Actions

Multiattack. The aaztar-ghola attacks twice with its scimitar.

Scimitar. Melee Attack +4 to hit (reach 5 ft.; one creature). Hit: 1d6+2 slashing damage.

[b]Multiattack.[/b] The aaztar-ghola attacks twice with its scimitar.

[b]Scimitar.[/b] Melee Attack [+4] to hit (reach 5 ft.; one creature). Hit: [1d6+2] slashing damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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