This is homebrew, submitted by a member of the community.
Aaztar-Ghola
Aaztar-Ghola
Medium Humanoid, Chaotic EvilMedium Humanoid, Chaotic Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Arcane Fatigue. An aaztar-ghola gains 1d3 levels of exhaustion when it uses its finger of death spell-like ability. It recovers fully after taking a short rest and consuming a fresh human body part.
Dominate Ghouls (3/day) As a bonus action, an aaztar-ghola can try to dominate all ghouls within 60 feet. The aaztar-ghola makes a DC 8 Cha check; if it succeeds, it charms every ghoul in the area. The aaztar-ghola establishes a telepathic link to affected creatures, and they do their best to carry out its simple commands. This charm lasts for one hour. Ghouls under this affect have tactical advantage on Wis saving throws against being turned. If any ghouls the aaztar-ghola is trying to charm are currently turned by a cleric, the aaztar-ghola has tactical disadvantage on its Cha check.
Mage Armor. An aaztar-ghola always has mage armor cast on itself.
Spell-like Abilities. The aaztar-Ghola can use the following spell-like abilities, using Intelligence as its casting ability (DC 13, attack +5). The Aaztar-Ghola doesn’t need material components to cast these spells.2/day: inflict wounds (range 50 ft.), fear
1/day: dispel magic, finger of death, fly, see invisibility
[b]Arcane Fatigue.[/b] An aaztar-ghola gains [1d3] levels of exhaustion when it uses its finger of death spell-like ability. It recovers fully after taking a short rest and consuming a fresh human body part.
[b]Dominate Ghouls (3/day)[/b] As a bonus action, an aaztar-ghola can try to dominate all ghouls within 60 feet. The aaztar-ghola makes a DC 8 Cha check; if it succeeds, it charms every ghoul in the area. The aaztar-ghola establishes a telepathic link to affected creatures, and they do their best to carry out its simple commands. This charm lasts for one hour. Ghouls under this affect have tactical advantage on Wis saving throws against being turned. If any ghouls the aaztar-ghola is trying to charm are currently turned by a cleric, the aaztar-ghola has tactical disadvantage on its Cha check.
[b]Mage Armor.[/b] An aaztar-ghola always has mage armor cast on itself.
[b]Spell-like Abilities.[/b] The aaztar-Ghola can use the following spell-like abilities, using Intelligence as its casting ability (DC 13, attack [+5]). The Aaztar-Ghola doesn’t need material components to cast these spells.
2/day: [spell]inflict wounds[/spell] (range 50 ft.), [spell]fear[/spell]
1/day: [spell]dispel magic[/spell], [spell]finger of death[/spell], [spell]fly[/spell], [spell]see invisibility[/spell]
Actions
Multiattack. The aaztar-ghola attacks twice with its scimitar.
Scimitar. Melee Attack +4 to hit (reach 5 ft.; one creature). Hit: 1d6+2 slashing damage.
[b]Multiattack.[/b] The aaztar-ghola attacks twice with its scimitar.
[b]Scimitar.[/b] Melee Attack [+4] to hit (reach 5 ft.; one creature). Hit: [1d6+2] slashing damage.
Legendary Actions
Details
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