This is homebrew, submitted by a member of the community.
Aarakocra Priest of Aerdrie
Aarakocra Priest of Aerdrie
Medium Humanoid (Aarakocra), Neutral GoodMedium Humanoid (Aarakocra), Neutral Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Blessing of Aerdie. The aarakocra's staff attacks deal an additional 1d8 thunder damage, included in the attack. When the aarakocra hits a creature with their staff, they can use their bonus action and expend a spell slot of 1st level or higher to deal an additional 2d8 thunder damage. If a spell slot of 2nd level or higher is expended, the extra damage increases by 1d8 for each slot level above 1st.
Innate Spellcasting. The aarakocra priest of aerdie's spellcasting ability is Wisdom (spell save DC 16). The aarakocra priest of aerdrie can innately cast the following spells, requiring no material components:At will: gust, gust of wind, warding wind
1/day: control winds
Spellcasting. The aarakocra priest of aerdie is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The aarakocra priest of aerdrie has the following cleric spells prepared:Cantrips (at will): guidance, light, resistance, sacred flame, spare the dying
1st level (4 slots): bless, fog cloud, guiding bolt, healing word, thunderwave
2nd level (3 slots): augury, shatter, spiritual weapon
3rd level (3 slots): call lightning, sleet storm, spirit guardians (radiant)
4th level (3 slots): control water, ice storm
5th level (2 slots): destructive wave (radiant), insect plague
[b]Blessing of Aerdie.[/b] The aarakocra's staff attacks deal an additional [1d8] thunder damage, included in the attack. When the aarakocra hits a creature with their staff, they can use their bonus action and expend a spell slot of 1st level or higher to deal an additional [2d8] thunder damage. If a spell slot of 2nd level or higher is expended, the extra damage increases by [1d8] for each slot level above 1st.
[b]Innate Spellcasting.[/b] The aarakocra priest of aerdie's spellcasting ability is Wisdom (spell save DC 16). The aarakocra priest of aerdrie can innately cast the following spells, requiring no material components:
At will: [spell]gust[/spell], [spell]gust of wind[/spell], [spell]warding wind[/spell]
1/day: [spell]control winds[/spell]
[b]Spellcasting.[/b] The aarakocra priest of aerdie is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, [+8] to hit with spell attacks). The aarakocra priest of aerdrie has the following cleric spells prepared:
Cantrips (at will): [spell]guidance[/spell], [spell]light[/spell], [spell]resistance[/spell], [spell]sacred flame[/spell], [spell]spare the dying[/spell]
1st level (4 slots): [spell]bless[/spell], [spell]fog cloud[/spell], [spell]guiding bolt[/spell], [spell]healing word[/spell], [spell]thunderwave[/spell]
2nd level (3 slots): [spell]augury[/spell], [spell]shatter[/spell], [spell]spiritual weapon[/spell]
3rd level (3 slots): [spell]call lightning[/spell], [spell]sleet storm[/spell], [spell]spirit guardians[/spell] (radiant)
4th level (3 slots): [spell]control water[/spell], [spell]ice storm[/spell]
5th level (2 slots): [spell]destructive wave[/spell] (radiant), [spell]insect plague[/spell]
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 5 (1d6+2) bludgeoning damage or 6 (1d8+2) bludgeoning damage if used with 2 hands, plus 4 (1d8) thunder damage.
Animate Air (1/day). The aarakocra forms an air elemental in an unoccupied space within 60 feet of it. It acts as an ally to its creator, and follows their commands (no action required). The elemental remains for 1 hour, until its creator dies, or until its creator dismisses it as an action.
[b]Claws.[/b] [i]Melee Weapon Attack:[/i] [+5] to hit, reach 5 ft., one target. [i]Hit:[/i] 4 ([1d4+2]) slashing damage.
[b]Staff.[/b] [i]Melee Weapon Attack:[/i] [+5] to hit, reach 5 ft., [i]Hit:[/i] 5 ([1d6+2]) bludgeoning damage or 6 ([1d8+2]) bludgeoning damage if used with 2 hands, plus 4 ([1d8]) thunder damage.
[b]Animate Air (1/day).[/b] The aarakocra forms an air elemental in an unoccupied space within 60 feet of it. It acts as an ally to its creator, and follows their commands (no action required). The elemental remains for 1 hour, until its creator dies, or until its creator dismisses it as an action.
Legendary Actions
Details
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