Kassoon

This is homebrew, submitted by a member of the community.

Barbed Devil

Barbed Devil

Medium fiend (devil), lawful evilMedium fiend (devil), lawful evil
Armor Class Class 15 (Natural Armor) Class 15 (Natural Armor)
+/-/*
Hit Points 110 (13d8+52) 110 ([13d8+52])
Speed 30 ft.30 ft.

STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)

Token URL:
Saving Throws STR +6, CON +7, WIS +5, CHA +5 STR [+6], CON [+7], WIS [+5], CHA [+5]
Skills Deception +5, Insight +5, Perception +8 Deception [+5], Insight [+5], Perception [+8]
Damage Vulnerabilities
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned Poisoned
Senses Darkvision 120 ft., Passive Perception 18Darkvision 120 ft., Passive Perception 18
Languages Infernal, Telepathy 120 ft. Infernal, Telepathy 120 ft.
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

[b]Barbed Hide.[/b] At the start of each of its turns, the barbed devil deals 5 ([1d10]) piercing damage to any creature grappling it.

[b]Devil's Sight.[/b] Magical darkness doesn't impede the devil's darkvision.

[b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

[b]Multiattack.[/b] The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

[b]Claw.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) piercing damage.

[b]Tail.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 10 ([2d6+3]) piercing damage.

[b]Hurl Flame.[/b] Ranged Spell Attack: [+5] to hit, range 150 ft., one target. Hit: 10 ([3d6]) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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