This is homebrew, submitted by a member of the community.
Pech
Pech
Small fey, Neutral GoodSmall fey, Neutral Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Earthbound. A pech has tactical disadvantage on attack rolls against targets that are entirely surrounded by an element other than earth; i.e., foes that are flying or swimming.
Light Blindness. A pech has tactical disadvantage on attack rolls and Wis (Perception) checks in bright light.
Spell-like Abilities. A pech can use the following spell-like abilities, using Wisdom as its casting ability (DC 11, attack +3). The pech doesn’t need material components to use these abilities.4/day: stone shape, speak with stone (functions identically to speak with plants, but with stones instead)
A pech can also use the following spell-like abilities as part of a group. All members of the group must be within 20 feet of all other members of the group, and all must use an action simultaneously to trigger the spell-like effect. An individual pech can use each ability once per day. Only one pech needs to maintain concentration to keep an effect ongoing.
4 pechs: wall of stone
8 pechs: greater restoration (only to remove petrification)
Stone Knowledge. A pech’s extensive knowledge of stone gives it tactical advantage on attack rolls against creatures made of stone, earth, or clay.
[b]Earthbound.[/b] A pech has tactical disadvantage on attack rolls against targets that are entirely surrounded by an element other than earth; i.e., foes that are flying or swimming.
[b]Light Blindness.[/b] A pech has tactical disadvantage on attack rolls and Wis (Perception) checks in bright light.
[b]Spell-like Abilities.[/b] A pech can use the following spell-like abilities, using Wisdom as its casting ability (DC 11, attack [+3]). The pech doesn’t need material components to use these abilities.
4/day: [spell]stone shape[/spell], speak with stone (functions identically to [spell]speak with plants[/spell], but with stones instead)
A pech can also use the following spell-like abilities as part of a group. All members of the group must be within 20 feet of all other members of the group, and all must use an action simultaneously to trigger the spell-like effect. An individual pech can use each ability once per day. Only one pech needs to maintain concentration to keep an effect ongoing.
4 pechs: [spell]wall of stone[/spell]
8 pechs: [spell]greater restoration[/spell] (only to remove petrification)
[b]Stone Knowledge.[/b] A pech’s extensive knowledge of stone gives it tactical advantage on attack rolls against creatures made of stone, earth, or clay.
Actions
Multiattack. A pech attacks twice with its pick or twice with stones, or uses one spell-like ability.
Pick. Melee Attack +6 to hit (reach 5 ft.; one creature). Hit: 6 (1d4+4) piercing damage.
Stone. Ranged Attack +3 to hit (range 30 ft./90 ft.; one creature). Hit: 3 (1d4+1) bludgeoning damage.
[b]Multiattack.[/b] A pech attacks twice with its pick or twice with stones, or uses one spell-like ability.
[b]Pick.[/b] Melee Attack [+6] to hit (reach 5 ft.; one creature). Hit: 6 ([1d4+4]) piercing damage.
[b]Stone.[/b] Ranged Attack [+3] to hit (range 30 ft./90 ft.; one creature). Hit: 3 ([1d4+1]) bludgeoning damage.
Legendary Actions
Details
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