Kassoon

This is homebrew, submitted by a member of the community.

Valkyrie

Valkyrie

Medium celestial, lawful goodMedium celestial, lawful good
Armor Class 19 (chain shirt)19 (chain shirt)
[~<13]
+/-/*
Hit Points 76 (9d8+36)76 ([9d8+36])
[~1-6]
Speed 30 ft., fly 90 ft.30 ft., fly 90 ft.

STR
18 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
18 (+4)
CHA
19 (+4)

Token URL:
Saving Throws Wis +7, Cha +8 Wis [+7], Cha [+8]
Skills Insight +7, Perception +10 Insight [+7], Perception [+10]
Damage Vulnerabilities
Damage Resistances radiant, bludgeoning, piercing and slashing damage from nonmagical weapons
Damage Immunities
Condition Immunities charmed, exhaustion, frightened charmed, exhaustion, frightened
Senses darkvision 120 ft. passive Perception 14darkvision 120 ft. passive Perception 14
Languages all, telepathy 120 ft.all, telepathy 120 ft.
PB +3
Challenge 8 (3,900 XP)

[+instructions]

Angelic Avenger. Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to move up to its speed towards the creature that attacked them and make a melee weapon attack against that creature. On a hit, this attack deals an additional 4 (1d8) radiant damage to the target. If this attack reduces the creature to 0 hit points, the friendly creature is revived with 1 hit point.

Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Divine Blessing. The AC of the valkyrie includes its Charisma bonus.

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The valkyrie's spellcasting a bility is Charisma (spell save DC 15). The valkyrie can innately cast the following spells, requiring no material components:

[b]Angelic Avenger.[/b] Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to move up to its speed towards the creature that attacked them and make a melee weapon attack against that creature. On a hit, this attack deals an additional 4 ([1d8]) radiant damage to the target. If this attack reduces the creature to 0 hit points, the friendly creature is revived with 1 hit point.

[b]Angelic Weapons.[/b] The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra [3d8] radiant damage (included in the attack).

[b]Divine Blessing.[/b] The AC of the valkyrie includes its Charisma bonus.

[b]Magic Resistance.[/b] The valkyrie has advantage on saving throws against spells and other magical effects.

[b]Innate Spellcasting.[/b] The valkyrie's spellcasting a bility is Charisma (spell save DC 15). The valkyrie can innately cast the following spells, requiring no material components:
[*]At will: [spell]compelled duel[/spell], [spell]detect evil and good[/spell], [spell]heroism[/spell]
[*]1/day each: [spell]commune[/spell], [spell]revivify[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The valkyrie makes two melee attacks.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage plus 13 (3d8) radiant damage, or 9 (1d10+4) slashing damage plus 13 (3d8) radiant damage if wielded with two hands.

Healing Touch (3/day). The valkyrie touches another creature. The target magically regains 11 (2d8+2) hit points and is freed from any curse, disease, poison, blindness or deafness.

[b]Multiattack.[/b] The valkyrie makes two melee attacks.

[b]Battleaxe.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8 ([1d8+4]) slashing damage plus 13 ([3d8]) radiant damage, or 9 ([1d10+4]) slashing damage plus 13 ([3d8]) radiant damage if wielded with two hands.

[b]Healing Touch (3/day).[/b] The valkyrie touches another creature. The target magically regains 11 ([2d8+2]) hit points and is freed from any curse, disease, poison, blindness or deafness.

Legendary Actions

 

Details

Valkyries are the divine agents of war gods and gods of victory and courage. Almost always female, a valkyrie appears as a strong and beautiful human or elf with long flowing hair and pure white wings.

Hosts of valkyries join battles at the command of their gods, where they shift the tides of war, inspiring heroism in their allies and enacting vengeance upon their foes.

Variant: Deva Variants

In addition to the base deva in the Monster Manual, there are three more specialized variants of the deva presented here.

An astral deva is an angel tasked with watching over the upper planes and the astral plane. It gains the following additions to its innate spellcasting feature:



A monadic deva is a watcher of the Ethereal Plane and the Elemental Planes. It gains the following ability:

Ethereal Sight. The deva can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

And the following action:

Etherealness. The deva magically enters the Ethereal Plane, or vice versa.

A movanic deva is a soldier angel tasked with fighting undead and fiends throughout the planes. It gains the following additions to its innate spellcasting feature:



And the following ability:

Divine Enemy. When the deva hits a fiend or undead with any weapon, the weapon deals an extra 1d8 radiant damage.

Valkyries are the divine agents of war gods and gods of victory and courage. Almost always female, a valkyrie appears as a strong and beautiful human or elf with long flowing hair and pure white wings.

Hosts of valkyries join battles at the command of their gods, where they shift the tides of war, inspiring heroism in their allies and enacting vengeance upon their foes.

[big]Variant: Deva Variants[/big]

In addition to the base deva in the Monster Manual, there are three more specialized variants of the deva presented here.

An astral deva is an angel tasked with watching over the upper planes and the astral plane. It gains the following additions to its innate spellcasting feature:

[*]At will: [spell]sending[/spell]
[*]3/day each: [spell]plane shift[/spell]
[*]1/day each: [spell]astral projection[/spell]

A monadic deva is a watcher of the Ethereal Plane and the Elemental Planes. It gains the following ability:

[b]Ethereal Sight.[/b] The deva can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

And the following action:

[b]Etherealness.[/b] The deva magically enters the Ethereal Plane, or vice versa.

A movanic deva is a soldier angel tasked with fighting undead and fiends throughout the planes. It gains the following additions to its innate spellcasting feature:

[*]At will: [spell]protection from evil and good[/spell]
[*]3/day each: [spell]banishment[/spell]
[*]1/day each: [spell]dispel evil/good[/spell]

And the following ability:

[b]Divine Enemy.[/b] When the deva hits a fiend or undead with any weapon, the weapon deals an extra [1d8] radiant damage.
 
Source Monster Module page 8
 
Environments Planar
 
Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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