Swarm of Bats
Swarm of Bats
Medium swarm of tiny beasts, UnalignedMedium swarm of tiny beasts, Unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Echolocation. The swarm can't use its blindsight while deafened.
Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
[b]Echolocation.[/b] The swarm can't use its blindsight while deafened.
[b]Keen Hearing.[/b] The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
[b]Swarm.[/b] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites (swarm has more than half HP). Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 4 (2d4) piercing damage.
Bites (swarm has half HP or less). Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 2 (1d4) piercing damage.
[b]Bites (swarm has more than half HP).[/b] Melee Weapon Attack: [+4] to hit, reach 0 ft., one creature in the swarm's space. Hit: 4 ([2d4]) piercing damage.
[b]Bites (swarm has half HP or less).[/b] Melee Weapon Attack: [+4] to hit, reach 0 ft., one creature in the swarm's space. Hit: 2 ([1d4]) piercing damage.
Legendary Actions
Details
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