This is homebrew, submitted by a member of the community.
Ancient Blue Dracolich
Ancient Blue Dracolich
Gargantuan undead, lawful evilGargantuan undead, lawful evilArmor Class 22 (natural armor)22 (natural armor)
Hit Points 481 (26d20 + 208)481 (26d20 + 208)
Speed 40 ft., burrow 40 ft., fly 80 ft.40 ft., burrow 40 ft., fly 80 ft.
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Legendary Resistance (3/Day): If the dracolich fails a saving throw, it can choose to succeed instead.
Magic Resistance: The dracolich has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day): If the dracolich fails a saving throw, it can choose to succeed instead.
Magic Resistance: The dracolich has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence: Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6): The dracolich exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack: The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence: Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6): The dracolich exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dracolich regains spent legendary actions at the start of its turn.
Detect: The dracolich makes a Wisdom (Perception) check.
Tail Attack: The dracolich makes a tail attack.
Wing Attack (Costs 2 Actions): The dracolich beats its wings. Each creature within 15 feet of the dracolich must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.
The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dracolich regains spent legendary actions at the start of its turn.Detect: The dracolich makes a Wisdom (Perception) check.
Tail Attack: The dracolich makes a tail attack.
Wing Attack (Costs 2 Actions): The dracolich beats its wings. Each creature within 15 feet of the dracolich must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.
Details
Shout outs: Stacey, Celso R Garcia III, Bonnie (Jez), b, Corwin Lum, Sarah Robertson, Toni, Benjamin Congdon, Rob Garner, James Grigoreas, Miss Zilla M, Matt Houghton, Rune Anjum, Erddad Death, Brice Carpenter, Jordan Brazeal, Jake Lane, Conor Quinn, Kyle Rand, gloomblossom, Jordan Fountain, Bartis Edmond Hawley-Wall, Kyler Havard, Oliver Young, Elycoralisia, Moonstar Morris, Michael Saint Gregory, Grey, Keaton Permenter, Shazear, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!