Kassoon

This is homebrew, submitted by a member of the community.

Narzugon

Narzugon

Medium fiend (devil), Lawful evilMedium fiend (devil), Lawful evil
Armor Class 2020
[~<13]
+/-/*
Hit Points 112 (15d8 + 45)112 (15d8 + 45)
[~1-6]
Speed 30 ft.30 ft.

STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
19 (+4)

Token URL:
Saving Throws Dex +5, Con +8, Cha +9 Dex +5, Con +8, Cha +9
Skills Perception +7 Perception +7
Damage Vulnerabilities -
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities Fire, poison
Condition Immunities Charmed, frightened, poisoned Charmed, frightened, poisoned
Senses Darkvision 120ft., passive Perception 17Darkvision 120ft., passive Perception 17
Languages Common, Infernal, telepathy 120ft.Common, Infernal, telepathy 120ft.
PB +5
Challenge 13 (10,000 XP)

[+instructions]

Diabolical Sense: The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.

Infernal Tack: The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.

Magic Resistance: The narzugon has advantage on saving throws against spells and other magical effects.

Diabolical Sense: The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.

Infernal Tack: The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.

Magic Resistance: The narzugon has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack: The narzugon uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks.

Hellfire Lance: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.

Infernal Command: Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn.

Terrifying Command: Each creature that isn’t a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon’s Terrifying Command for 24 hours.

Healing (1/Day): The narzugon, or one creature it touches, regains up to 100 hit points.

Multiattack: The narzugon uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks.

Hellfire Lance: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature’s soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.

Infernal Command: Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn.

Terrifying Command: Each creature that isn’t a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon’s Terrifying Command for 24 hours.

Healing (1/Day): The narzugon, or one creature it touches, regains up to 100 hit points.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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