Kassoon

This is homebrew, submitted by a member of the community.

ArchMage Montgomery Leighton, Curator of Existence, Savior of Domains, The guide to Generations

ArchMage Montgomery Leighton, Curator of Existence, Savior of Domains, The guide to Generations

small beast, Lawful Goodsmall beast, Lawful Good
Armor Class 12 (15 with mage armor)12 (15 with mage armor)
Hit Points 99 (18d8+18)99 ([18d8+18])
+/-/*

Speed 25 ft., fly 60 ft., swim 50ft.25 ft., fly 60 ft., swim 50ft.

STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
18 (+4)

Token URL:
Saving Throws -Dex +6, Int +9, Wis +9, cha,+8 -Dex +6, Int +9, Wis +9, cha,+8
Skills -Arcana +18, History +18, Slight of Hand +8, Stealth +8 -Arcana +18, History +18, Slight of Hand +8, Stealth +8
Damage Vulnerabilities
Damage Resistances -Damage From Spells; Non Magical Bludgeoning, Piercing, And Slashing (From Stoneskin)
Damage Immunities -Psychic
Condition Immunities -Charmed, Grappled, Frightened, Prone -Charmed, Grappled, Frightened, Prone
Senses True Sight 60ft, 12 passive perceptionTrue Sight 60ft, 12 passive perception
Languages -Goose, All languages-Goose, All languages
PB +7
Challenge 21 (33,000 XP)

  • You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
  • [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
  • You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
  • [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
  • [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Evasive: When subjected to a dex save that would have damage on a success take no damage instead.

Nimble Escape: Can take hide or disengage as a bonus action

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
• 1st level (4 slots): detect magic, identify, mage armor*, magic missile
• 2nd level (3 slots): detect thoughts, mirror image, misty step
• 3rd level (3 slots): counterspell, fly, lightning bolt
• 4th level (3 slots): banishment, fire shield, stoneskin*
• 5th level (3 slots): cone of cold, scrying, wall of force
• 6th level (1 slot): globe of invulnerability
• 7th level (1 slot): teleport
• 8th level (1 slot): mind blank*
• 9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Evasive: When subjected to a dex save that would have damage on a success take no damage instead.

Nimble Escape: Can take hide or disengage as a bonus action

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

• Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
• 1st level (4 slots): detect magic, identify, mage armor*, magic missile
• 2nd level (3 slots): detect thoughts, mirror image, misty step
• 3rd level (3 slots): counterspell, fly, lightning bolt
• 4th level (3 slots): banishment, fire shield, stoneskin*
• 5th level (3 slots): cone of cold, scrying, wall of force
• 6th level (1 slot): globe of invulnerability
• 7th level (1 slot): teleport
• 8th level (1 slot): mind blank*
• 9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.

Actions

Multi Attack: Uses Honk and Does three beak attacks

Beak: Melee weapon +5 to hit (One Target, on hit 4(1d4+2)piercing + 10(2d6), psychic

Honk: All creatures of choice within 120ft that can hear it must make dc 15 wisdom save, on failing enraged having disadvantage to attack anything that is not the one doing the honking, until the end of the honkers turn.

Multi Attack: Uses Honk and Does three beak attacks

Beak: Melee weapon +5 to hit (One Target, on hit 4(1d4+2)piercing + 10(2d6), psychic

Honk: All creatures of choice within 120ft that can hear it must make dc 15 wisdom save, on failing enraged having disadvantage to attack anything that is not the one doing the honking, until the end of the honkers turn.

Legendary Actions

3 legendary actions
Honk
3 legendary actions
Honk
 

Details

 
Source
 
Environments
 
Tactics
 
Roles | | | | | | | | | |

 

Save & Load

Monster List

You need to be logged in to edit monsters

New Monster

You need premium to use JSON Export.

Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Cameron Kleine, Marko Stavrakis, Cooper Freeman, Serena Verden, Hipo, Alexander Griffiths, SnipsGTI, Amelia, Brian Sousa, Stuart, Allison, Matthew Gordon James Hood, IbKelek, Galygious, donestead, Ashley Keisling, Nicole Patten, Kaitlyn Ritter, James Deschamps, Clementine Turner, Johnathon Williams, ted valen, Christopher Youtube, Makean, Tim Mason, Micheal Green, Darren Hilbring, Kathryn Cole, Dave Snavely, Marco Castillo, NelzyPhD, George V Crain, Brian allbritton, monkeybot4224, Moonstone, Johnny S, Megan Haines, Matthew Newton, Celso R Garcia III, Felix Schmäche, Bonnie (Jez), b, Corwin Lum, Rob Garner, James Grigoreas, Miss Zilla M, Matt Houghton, Rune Anjum, Raphael Mort, Brice Carpenter, Jimaco, Jordan Brazeal, Jake Lane, veni, Adam Ruiz, Conor Quinn, gloomblossom, Jordan Fountain, Bartis Edmond Hawley-Wall, Kyler Havard, Oliver Young, Elycoralisia, Chris Mulvihill, Garret Dupont, Keaton Permenter, Shazear, Leanna Orr, Anton Palikhov, Chris Bottorff, John Nazario, Gary, Gordon Alexander Fallon, Raffike, Max Puplett, Shelby Miller
Their contribution stands as a beacon of hope for all adventurers!

Become a patron

Crypto:

QR Code
QR Code
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery Email (Optional):

Gift Premium

QR Code
QR Code