Kassoon

Control Water

4th level Transmutation (Druid, Cleric, Wizard)
Casting Time: Action
Range: 300 feet
Components: VSM
Duration: Concentration, up to 10 minutes
 
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.
Flood.You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land. If you choose an area in a large body of water, you instead create a 20 foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water.You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.
Redirect Flow.You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool.This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC. When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so. The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.
 
phb 227

Return to Spell List

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Rebecca Wheeler, Masca Boom, Jordan, Martin Harris, Rincewind, Nicole Carey-elmer, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Tiffany Mathis, Jordan Florez, Devantre Blackmon, Robert Rich, Miha Pavlovič, Mohammed Murtuza, bob leponge, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Meme Pitt-Melton, E.D.F., Devon Bickel, IcySky121, Dan Evans, Lorena Stuart, Zee Livezey, Alexandra Nguyen, KuroKimora, Christianna Schommer, Kerry Melton, SpiritFang, Lizette Marie, DJ_Kelf, Insomic Panda, Laure Wouters, ItsWebby, paige anderson, Cassandra Keyes, Simon Wegerstedt, Naomi B, charles phillips, Darel Boyer, Rupert Borthwick, Michael Kraus, Rhys Blythe, Anthony Lopez, Nick Soucy, Melanie Warga, Jeremiah Walker, D. G. Speirs (The Tao of Maud), Randall Welker, Shyler Lance, Bryan Sheairs, matteo carbini, Koto Sinclair, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Standish Writes, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Yuki, ShortyMcgibble, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, David Davidson, eric sun, Furbee Merchant, Jason Wenneman, Gundar Wez, Ken Shapiro, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, Ejay Mcmaster, RiGarou, Rebecca Montelli, John Karels, wintersanctuary, Dylan Williams, Snowy Snow, Jakasaras 4che, Nahellion, Robert D O'Dell, Alexander Garcia, Dale Wyble, Serena Verden, Alexander Griffiths, SnipsGTI, bilbens baggo, Stuart, IbKelek, Nicole Patten, Clementine Turner, T. Alexander, Tim Mason, Maxwell Mayer, Gannon Dubay, Caio Mantovani Alves, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, John, RRare, Brice Carpenter, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Balanced Game Review, Stefan Gottschalk's, Matthew Wood, Royce Dillard, Bartis Edmond Hawley-Wall, Dawnwolf, Christina Majchrzak, jeremy baisch, Zealot23, Nich Smith, Andre Wills, CJMAXP, Keaton Permenter, Shazear, Curran Vallejo, Leanna Orr, YaBoiBellabean, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!

Become a patron

Crypto:

QR Code
QR Code
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery Email (Optional):

Gift Premium

QR Code
QR Code