Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Grini of the Badgers
Character Name
Rogue 1
Class & Level
Charlatan
Background
Deep Gnome
Race
Chaotic Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+3
16
14
+
2
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1315
+
2
SPEED
25 ft
HIT POINTS
Max:
9
9
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
-1 -1
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-1 -1
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
2
Deception (Cha)
+
0
History (Int)
-1 -1
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
2
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
+
0
Nature (Int)
+
2
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
2
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Shortbow+51d6+3 piercing%3%
Rapier+51d8+3 piercing%3%
Dagger+51d4+3 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
13
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Darkvision 60ft
Menacing: Proficiency in the Intimidation skill.
Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Expertise: 2x proficiency for two skills, or one skill and thieves' tools.
Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
Darkvision 60ft
Menacing: Proficiency in the Intimidation skill.
Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Expertise: 2x proficiency for two skills, or one skill and thieves' tools.
Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Shortbow
2 Daggers
Leather Armor
20 Arrows
Disguise kit
Belt pouch
Set of fine clothes
10 stoppered bottles with colored liquid
Thieves' Tools
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
12gp, 28sp, 55cp, 2 gems (10gp each)
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Orc
PROFICIENCIES & LANGUAGES
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
PERSONALITY TRAITS
Sincerity. There's no good pretending to be something I'm not. (Neutral)
IDEALS
No one else is going to have to endure the hardships I've been through.
BONDS
Despite my best efforts, I am unreliable to my friends.
FLAWS
 
She got into the Herbalist business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Herbalist.
DESCRIPTION & EXTRA INFO

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