Kassoon

5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

[-]
New Sheet

You need to log in to save/load sheets.

Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Jormungand De Angelous
Character Name
Fighter 4
Class & Level
Soldier
Background
Oni
Race
Lawful Neutral
Alignment
4867
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+9
29
29
+
0
(Race)
DEXTERITY
+4
18
18
+
0
(Race)
CONSTITUTION
+6
22
18
+
4
(Race)
INTELLIGENCE
+5
20
18
+
2
(Race)
WISDOM
+3
16
15
+
1
(Race)
CHARISMA
+5
20
18
+
2
(Race)
ARMOR CLASS
22
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1515
+
0
SPEED
30 ft
30 ft (Fly)
HIT POINTS
Max:
72
72
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://lh3.googleusercontent.com/u9ZkYoRrCmL_8Lv2SaddtuyiYYP5F-iaxucYowTzGMWeijDJ45WAr3oe_nELMhh5PkldrKWQSQze8FhNTOYw=w1366-h768
Token URL:
11 +11
+
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Flame Katana+111d8+9 Slashing;2d6 Fire%3%
Maul+112d6+5 Bludgening%3%
Handaxes Melee+111d6+9 Slashing%3%
Handaxes Ranged+61d6+4 Slashing%3%
Javelins+61d6+4 Piercing%3%
Glave+111d10+9 Slashing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
12
KNOWN
15
DC
Cast Mod
Cantrip:
3
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Cantrip
Fire Bolt Fighter INT 15 +7
Ray of Frost Fighter INT 15 +7
1st Level
Burning Hands Fighter INT 15 +7
Charm Person Oni CHA 15 +7
Comprehend Languages Fighter INT 15 +7
Magic Missile Fighter INT 15 +7
Shield Fighter INT 15 +7
Sleep Oni 15 +7
2nd Level
Darkness Oni CHA 15 +7
Invisibility Oni CHA 15 +7
3rd Level
Gaseous Form Oni CHA 15 +7
5th Level
Cone of Cold Oni CHA 15 +7
Cantrip
Fire Bolt Fighter INT 15 +7
Ray of Frost Fighter INT 15 +7
1st Level
Burning Hands Fighter INT 15 +7
Charm Person Oni CHA 15 +7
Comprehend Languages Fighter INT 15 +7
Magic Missile Fighter INT 15 +7
Shield Fighter INT 15 +7
Sleep Oni 15 +7
2nd Level
Darkness Oni CHA 15 +7
Invisibility Oni CHA 15 +7
3rd Level
Gaseous Form Oni CHA 15 +7
5th Level
Cone of Cold Oni CHA 15 +7
SPELLCASTING
[+instructions]
Action Surge.Take an extra action (use once/rest).
Second Wind.Regain 1d10 + 4 HPs (use once/rest).
Claw (Oni Form Only). . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4) slashing damage.
Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.
Multiattack..The Oni makes two attacks, either with its claws or its weapon.
Regeneration.Creature regains 10 health at the beginning of every turn as long as it is above 1 health.
Spell casting.When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Spellcasting Ability.Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier.
Weapon Bond.At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
tough.Hit poit max plus level x2
Action Surge.Take an extra action (use once/rest).
Second Wind.Regain 1d10 + 4 HPs (use once/rest).
Claw (Oni Form Only). . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4) slashing damage.
Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.
Multiattack..The Oni makes two attacks, either with its claws or its weapon.
Regeneration.Creature regains 10 health at the beginning of every turn as long as it is above 1 health.
Spell casting.When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Spellcasting Ability.Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier.
Weapon Bond.At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
tough.Hit poit max plus level x2
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Maul
Glave
Flame Katana
2 Hand-axes
Chain Mail
Shield+3
4 Javelins
Explorer's pack
Belt of Frost Giant Strength
Belt of Storm Giant Strength
Banner Piece
Pouch
Common Clothes
Emblem
Knife
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
245gp
WEALTH
Languages
Common, Giant
Tool Proficiencies
Playing Card Set, Land Vehicles
Weapon Proficiencies
simple, martial
Armor Proficiencies
light, medium, heavy, shields
PROFICIENCIES & LANGUAGES
I am polite as possible but detached from others.
PERSONALITY TRAITS
Sincerity. There's no good pretending to be something I'm not. (Neutral)
IDEALS
I carry the thoughts of my dead family with me.
BONDS
I judge others harshly, and myself even more severely.
FLAWS
 
DESCRIPTION & EXTRA INFO

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Yi Tan, Phillip Brewer, Thoueris Zanzibar, Emma Holloway, Ashley Sullivan, Ghostfang1337, Gillian Tolbert, David R Abbott, S.T. Jenkins, Schoxmania Werks, Eli Cartwright, Vanda Leipold, Brittany DeNicholas, Phillip Hash, Ly Anton-Blake, Amanda Kettles, Anthony Brown, Treighton, Pythor Sen, myrontheotter, Kassie Nicovara, Michael Isberg, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Jessie G, Icarus Unleashed, Mark L, Price Webb, Lj Nielson, Conall Reilly, Alex, Violet Floyd, keith oneal rogers, Moss, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Jack Stevens, Sam Davis, Chandlor Desper, Lizzie, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Tiffany Mathis, Joseph Mitchell, Jordan Florez, Robert Rich, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Devon Bickel, Zee Livezey, Kevin, ryan scott, Christianna Schommer, Kerry Melton, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, paige anderson, Cassandra Keyes, Naomi B, Millergendraft, charles phillips, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, Yuki, ShortyMcgibble, mtnman1979@aol.com, KFB_Patreon, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Matthew payne, Jacob Plummer, Nahellion, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, XMrMonkyx ., John, Miss Zilla M, RRare, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Royce Dillard, Remora's Jewel, Dawnwolf, Buffonturtle, Christina Majchrzak, jeremy baisch, Ivee Quinn, Zealot23, Shane Andrews, CJMAXP, Chevy Jones, KingHavok1217, Keaton Permenter, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate