Kassoon

5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

[-]
New Sheet

You need to log in to save/load sheets.

Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Naxxremis Denhold
Character Name
Warlock 1
Class & Level
Acolyte
Background
Variant Human
Race
Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+4
18
15
+
3
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
27
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
2
Arcana (Int)
+
0
Athletics (Str)
+
6
Deception (Cha)
+
0
History (Int)
+
3
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
2
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Light Crossbow+41d8+2 piercing80/320
Spear+41d6+2 piercing20/60
Dagger+41d4+2 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
14
DC
Cast Mod
2
Cantrip:
1
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
[B]Chill Touch[/B]
Necromancy Cantrip
CAST At Will
1d8 Damage
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: 1 round
Source: PHB, pg. 221

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


[B]Eldritch Blast[/B]
Evocation Cantrip
CAST At Will
1d10 Damage
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous
Source: PHB, pg. 237

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

[B]Armor of Agathys[/B]
1st Level Abjuration
CAST PACT SLOT0
LEVEL 1st
5 Cold Damage
(A creature takes the cold damage when it hits you with a melee attack while you have the temporary hit points.)

Regain 5 Temp Hit Points

Casting Time: 1 action
Range/Area: Self
Components: V, S, M(a cup of water)
Duration: 1 hour
Source: PHB, pg. 215

A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.

[B]Hex[/B]
1st LevelEnchantment
CAST PACT
SLOT0
LEVEL 1st
1d6 Damage
Casting Time:1 bonus action
Range/Area:90ft.
Components:V, S, M(the petrified eye of a newt)
Duration:Concentration, up to 1 hour

Source:PHB, pg. 251

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

[B]Sleep[/B]
1st LevelEnchantment
CAST USE LEVEL1st

Once per Long Rest

Casting Time: 1 action
Range/Area: 90ft./20ft.
Components: V, S, M(a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
Source: PHB, pg. 276

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

[B]Misty Step[/B]
2nd Level Conjuration

CAST USE LEVEL 2nd. Once per Long Rest

Casting Time: 1 bonus action
Range/Area: Self
Components: V
Duration: Instantaneous

Source: PHB, pg. 260

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

[B]Chill Touch[/B]
Necromancy Cantrip
CAST At Will
[1d8] Damage
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: 1 round
Source: PHB, pg. 221
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes [1d8] necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by [1d8] when you reach 5th level ([2d8]), 11th level ([3d8]), and 17th level ([4d8]).


[B]Eldritch Blast[/B]
Evocation Cantrip
CAST At Will
[1d10] Damage
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous
Source: PHB, pg. 237
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes [1d10] force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

[B]Armor of Agathys[/B]
1st Level Abjuration
CAST PACT SLOT0
LEVEL 1st
5 Cold Damage
(A creature takes the cold damage when it hits you with a melee attack while you have the temporary hit points.)
Regain 5 Temp Hit Points

Casting Time: 1 action
Range/Area: Self
Components: V, S, M(a cup of water)
Duration: 1 hour
Source: PHB, pg. 215
A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.

[B]Hex[/B]
1st LevelEnchantment
CAST PACT
SLOT0
LEVEL 1st
[1d6] Damage
Casting Time:1 bonus action
Range/Area:90ft.
Components:V, S, M(the petrified eye of a newt)
Duration:Concentration, up to 1 hour
Source:PHB, pg. 251

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra [1d6] necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

[B]Sleep[/B]
1st LevelEnchantment
CAST USE LEVEL1st
Once per Long Rest

Casting Time: 1 action
Range/Area: 90ft./20ft.
Components: V, S, M(a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
Source: PHB, pg. 276
This spell sends creatures into a magical slumber. Roll [5d8]; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional [2d8] for each slot level above 1st.

[B]Misty Step[/B]
2nd Level Conjuration
CAST USE LEVEL 2nd. Once per Long Rest

Casting Time: 1 bonus action
Range/Area: Self
Components: V
Duration: Instantaneous
Source: PHB, pg. 260

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
SPELLCASTING
[+instructions]
The Hexblade

Expanded Spell List (Fiend): The following spells are added to the warlock spell list for you: 1st: Shield, wrathful smite. 2nd: blur, branding smite. 3rd: blink, elemental weapon. 4th: phantasmal killer, staggering smite. 5th: banishing smite, cone of cold

Hexblade’s Curse

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

[b]The Hexblade[/b]
[b]Expanded Spell List (Fiend):[/b] The following spells are added to the warlock spell list for you: 1st: [spell]Shield[/spell], [spell]wrathful smite[/spell]. 2nd: [spell]blur[/spell], [spell]branding smite[/spell]. 3rd: [spell]blink[/spell], [spell]elemental weapon[/spell]. 4th: [spell]phantasmal killer[/spell], [spell]staggering smite[/spell]. 5th: [spell]banishing smite[/spell], [spell]cone of cold[/spell]

[b]Hexblade’s Curse[/b]
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the [d20].
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.

[b]Hex Warrior[/b]
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow
Spear
2 Daggers
Leather Armor
20 Bolts
Component Pouch
Dungeoneer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I hide scraps of food and trinkets away in my pockets.
PERSONALITY TRAITS
Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)
IDEALS
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
BONDS
When I see something valuable, I can't think about anything but how to steal it.
FLAWS
 
As common with my kind, I barely know my parents and and know just a few of my siblings. My litter (five sibling and I) same as my parent's many other litter's was born in a burrow. After a few weeks I was fully capable of taking care of myself. I make friends easily but maintain few close relationships.

After encountering a true servant of xxx, I was so inspired that I immediately entered into the god's service. I stumbled into the clutches of my patron after I accidentally stepped through a magical doorway.

I had a supernatural experience. I escaped certain death and believe it was the intervention of a god that saved you.

I spent time working as mercenary in my god's name. I have an extra 7gp in my pouch from those endeavors.

As common with my kind, I have a natural, persistent instinct to procreate. I, myself have sired many litters. I am aware of the many females that have mothered my kin but we are not close.
DESCRIPTION & EXTRA INFO

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Schoxmania Werks, Eli Cartwright, Anna Burman, Vanda Leipold, Phillip Hash, Ly Anton-Blake, Amanda Kettles, Silas O'Connell, Robert Wolf, Anthony Brown, Lou Bliss, Treighton, Pythor Sen, Kali, myrontheotter, LanaKafi ., Dakota Hollenbeck, Kassie Nicovara, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Jessie G, Icarus Unleashed, Mark L, Price Webb, Lj Nielson, Conall Reilly, Alex, Violet Floyd, keith oneal rogers, Moss, Val Lorenzo Pilapil, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, Jack Stevens, Sam Davis, Chandlor Desper, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Joseph Mitchell, Jordan Florez, Robert Rich, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Zee Livezey, Alexandra Nguyen, KuroKimora, ryan scott, Christianna Schommer, Kerry Melton, SpiritFang, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, paige anderson, Cassandra Keyes, Naomi B, Millergendraft, charles phillips, Darel Boyer, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Randall Welker, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, Yuki, ShortyMcgibble, mtnman1979@aol.com, KFB_Patreon, eric sun, Anton, Bruce Willison, Gundar Wez, Ken Shapiro, Matthew payne, Jacob Plummer, John Karels, Dylan Williams, Nahellion, Serena Verden, SnipsGTI, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, John, Miss Zilla M, RRare, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Royce Dillard, DiegoDeath, Remora's Jewel, Dawnwolf, Buffonturtle, Christina Majchrzak, jeremy baisch, Ivee Quinn, Zealot23, Shane Andrews, CJMAXP, The Dreaded Squirrel, Chevy Jones, Keaton Permenter, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory, Topher Scott
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate