5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Skimitar | +2 | 1d6 | 5ft |
C
Druid craft
Frost bite
Cure wounds
Detect magic
Jump
Snare
Moonbeam
Druid craft
Frost bite
Cure wounds
Detect magic
Jump
Snare
Moonbeam
Racial
Darkvision 60ft
Dwarven Resilience: Advantage on poison saves and poison resistance.
Stonecunning: 2x proficiency on history (stonework) checks.
Dwarven Armor Training: Proficiency with light and medium armor.
ClassDruidic: You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.
Ritual Casting: You can cast druid spells as rituals.
Spellcasting Focus: Druidic focus
Wild Shape: You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown: Level 2, 1/4 max CR, No flying or swimming speed, ex. Wolf. Level 4, 1/2 max CR, No flying, ex. Crocodile. Level 8, 1 max CR, ex. Giant eagle.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Bonus Cantrip (Land): You learn one additional druid cantrip of your choice.
Natural Recovery (Land): During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
[b]Darkvision[/b] 60ft
[b]Dwarven Resilience:[/b] Advantage on poison saves and poison resistance.
[b]Stonecunning:[/b] 2x proficiency on history (stonework) checks.
[b]Dwarven Armor Training:[/b] Proficiency with light and medium armor.
[b]Class[/b]
Druidic: You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.
Ritual Casting: You can cast druid spells as rituals.
Spellcasting Focus: Druidic focus
[b]Wild Shape:[/b] You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown: Level 2, 1/4 max CR, No flying or swimming speed, ex. Wolf. Level 4, 1/2 max CR, No flying, ex. Crocodile. Level 8, 1 max CR, ex. Giant eagle.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
[b]Bonus Cantrip (Land)[/b]: You learn one additional druid cantrip of your choice.
[b]Natural Recovery (Land):[/b] During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
Wooden Shield
Leather Armor
Druidic Focus
Explorer's Pack
Hell hound cloak (fire res)
Languages: Common, Dwarven
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