Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Myrlyer Torevir
Character Name
Barbarian 2
Class & Level
Soldier
Background
Mountain Dwarf
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
19
19
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+1
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1010
+
0
SPEED
25 ft
HIT POINTS
Max:
23
23
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
8 +8
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Dagger61d4+4%3%
Greataxe61d12+4%3%
Handaxe61d6+4%3%
Javelin+61d6+4%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
11
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with brewer's Supplies
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Armor Training
You have proficiency with light and medium armor.
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with brewer's Supplies
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Armor Training
You have proficiency with light and medium armor.
FEATURES & TRAITS
d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Dagger
Greataxe
2 Handaxes
4 Javelins
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10gp
WEALTH
Proficiencies:
Armor: light, medium, shields
Weapons: martial, simple
tools: Brewer's Supplies, Dice Set, Vehicles (Land)
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I'm haunted by memories of war. I can't get the images of violence out of my mind.
I enjoy being strong and breaking things.
PERSONALITY TRAITS
Greater Good. Our lot is to lay down our lives in defense for others.
IDEALS
Those who fight beside me are worth dying for.
BONDS
My hatred of my enemies is blind and unresonable.
FLAWS
 

"The dragon is coming..." That is all you hear over and over in your head. You told your uncle about this, not having your parents around anymore. And he just laughed. "Not possible! We killed the only one left and all of their children! How can there be more?"
But your ancestors pushed you onwards, serving as a soldier to grow your strength. Especially since war always raged where you came from, it was no surprise you could grow there. So, you fought... until one day, a fey trapped you for 2 years under it until you escaped. That fey would always say.... "Yes, you are perfect for the dragon... yes. Perhaps now...."
In order to escape however, it came at the risk of someone you once knew, a Gnome taking up the same rigorous training as you. You don't know where he is now... the last place he was was in the fey's grasp.
After finally escaping... that's when you see it: a huge red dragon coming down from the sky....

Important notes:
Race: Dwarf
Birthplace: Home
Current Age: 161
Charisma: 10 (0)
Parents: You know of your parents.
Mother: Barbena Eversharp, Neutral Good Dwarf Bard that works as an Academic. Your relationship was friendly. She is alive and well.
Father: Vonbin Goblinbane, Neutral Dwarf Wizard that works as a Farmer. Your relationship was friendly. He is alive and well.
Siblings: None
Family: You were raised by a paternal or maternal aunt, uncle, or both; or extended family like tribe or clan. Your father abandoned you and your mother disappeared to unknown fate.
Primary guardian: Tod Stoutbridge, Neutral Halfling Sorcerer that works as an Explorer/Wanderer. Your relationship was friendly. He is alive, but doing poorly due to injury / finances / relationship.

Lifestyle: Modest. Grew up in a small house
Childhood: You had a few close friends and lived an ordinary childhood.
Life
Background: Soldier
Motivation: War ravaged your homeland while you were growing up.
Class: Barbarian
Origin: The spirits of your ancestors called on you to carry out a great task.
Events: 2
You were ensorcelled by a fey and enslaved for 2 years before you escaped.
You made an enemy of an adventurer, you were at fault.
Crampernap Daergel, Neutral Gnome Barbarian that works as an Artisan. Your relationship was friendly. He is alive and well.
DESCRIPTION & EXTRA INFO

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