Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Azira
Character Name
Cleric 6
Class & Level
Outlander
Background
Variant Human
Race
Chaotic Good
Alignment
14,000
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+4
18
18
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
22 (+2 from shield)
INITIATIVE
+
PROFICIENCY
+
6
3
+
3
PERCEPTION
1414
+
SPEED
30
HIT POINTS
Max:
39
39
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://i.imgur.com/3i8Gqlg.png
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Mace1d20+51d6+2%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
4
Cantrip:
3/4
/
1st:
1/3
/
2nd:
1/3
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Cantrips Known (4):
Word of Radiance: https://dnd5e.fandom.com/wiki/Word_of_Radiance
Toll the Dead: https://dnd5e.fandom.com/wiki/Toll_the_Dead
Guidance: https://www.kassoon.com/dnd/5e/spell-list/Guidance/

Light: https://www.kassoon.com/dnd/5e/spell-list/Light/

Spells (Wis + Cleric Level) = 10

LEVEL 1
Searing Smite: https://dnd5e.fandom.com/wiki/Searing_Smite
Bless: https://www.kassoon.com/dnd/5e/spell-list/Bless/
Healing Word: https://www.kassoon.com/dnd/5e/spell-list/Healing%20Word/

Sanctuary: https://www.kassoon.com/dnd/5e/spell-list/Sanctuary/

LEVEL 2
Heat Metal: https://dnd5e.fandom.com/wiki/Heat_Metal
Magic Weapon: https://dnd5e.fandom.com/wiki/Magic_Weapon

Spiritual Weapon: https://www.kassoon.com/dnd/5e/spell-list/Spiritual%20Weapon/

LEVEL 3
Spirit Guardians: https://www.kassoon.com/dnd/5e/spell-list/Spirit%20Guardians/
Sending: https://www.kassoon.com/dnd/5e/spell-list/Sending/

Mass Healing Word: https://www.kassoon.com/dnd/5e/spell-list/Mass%20Healing%20Word/

Special: Blessing of the Forge (see below)
Channel Divinity (2x/short rest) Artisan's Blessing or Turn Undead

Turn Undead As an action, each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

Destroy Undead (CR 1/2)

Ritual Casting

Domain: Forge

Diety: Tymora, goddess of good fortune

https://dnd5e.fandom.com/wiki/Cleric

Cantrips Known (4):
Word of Radiance: https://dnd5e.fandom.com/wiki/Word_of_Radiance
Toll the Dead: https://dnd5e.fandom.com/wiki/Toll_the_Dead
Guidance: https://www.kassoon.com/dnd/5e/spell-list/Guidance/
Light: https://www.kassoon.com/dnd/5e/spell-list/Light/

Spells (Wis + Cleric Level) = 10

LEVEL 1
Searing Smite: https://dnd5e.fandom.com/wiki/Searing_Smite
Bless: https://www.kassoon.com/dnd/5e/spell-list/Bless/
Healing Word: https://www.kassoon.com/dnd/5e/spell-list/Healing%20Word/
Sanctuary: https://www.kassoon.com/dnd/5e/spell-list/Sanctuary/

LEVEL 2
Heat Metal: https://dnd5e.fandom.com/wiki/Heat_Metal
Magic Weapon: https://dnd5e.fandom.com/wiki/Magic_Weapon
Spiritual Weapon: https://www.kassoon.com/dnd/5e/spell-list/Spiritual%20Weapon/

LEVEL 3
Spirit Guardians: https://www.kassoon.com/dnd/5e/spell-list/Spirit%20Guardians/
Sending: https://www.kassoon.com/dnd/5e/spell-list/Sending/
Mass Healing Word: https://www.kassoon.com/dnd/5e/spell-list/Mass%20Healing%20Word/

Special: Blessing of the Forge (see below)
Channel Divinity (2x/short rest) Artisan's Blessing or Turn Undead
Turn Undead As an action, each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

Destroy Undead (CR 1/2)

Ritual Casting

Domain: Forge
Diety: Tymora, goddess of good fortune

https://dnd5e.fandom.com/wiki/Cleric
SPELLCASTING
[+instructions]

Outlander Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

War Caster Feat: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature

Blessing of the Forge

At 1st level, at the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.

You gain resistance to fire damage.

While wearing heavy armor, you gain a +1 bonus to AC.

Channel Divinity (2x/long rest): Artisan's Blessing

Starting at 2nd level, you can conduct an hour-long ritual that crafts a nonmagical item that must include some metal. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.

The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even nonmetal parts of the creation.

The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.

Fire resistant

Outlander Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

War Caster Feat: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature

Blessing of the Forge
At 1st level, at the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.

You gain resistance to fire damage.

While wearing heavy armor, you gain a +1 bonus to AC.

Channel Divinity (2x/long rest): Artisan's Blessing
Starting at 2nd level, you can conduct an hour-long ritual that crafts a nonmagical item that must include some metal. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.

The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even nonmetal parts of the creation.

The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.

Fire resistant
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Carry Capacity: 225lbs
Total Carried: 170lbs

Mace
Shield (+2 AC) inscribed with holy symbol (spell focus)
Adamantine Plate Armor: immune crit (STR 15/AC 18) disav. Stealth

Stuff
-------------
- Walking staff strapped to back
- traveler's clothes
- belt pouch that holds money
- hunting trap
- necklace and bracelet of wolverine claws and teeth
- backpack
- bedroll
- grappling hook
- potion of healing (4)
- Rations (4)
- Smith’s tools
- 2 person tent
- Sack (2)
- Acid (2)
- Alchemist's Fire (1)
- Pouch (2)
- Silk Rope (50ft)
- Chalk (10)
- Holy Water (2)
- Healer's Kit
- Shovel
- Waterskin (4)

Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
335gp
WEALTH
Light/Medium/Heavy Armor
Shields
All Simple Weapons
Smith's Tools
Languages: Draconic, Goblin
Ritual Casting
PROFICIENCIES & LANGUAGES
I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.

I’m driven by a wanderlust that led me away from home.

I stretch the truth for the sake of a good story.

I have my own ideas about what is and is not food, and I find the eating habits of those around me confusing.


PERSONALITY TRAITS
Adventure. I'm far from home, and everything is strange and wonderful!
IDEALS
My freedom is my most precious possession. I'll never let anyone take it from me again.


I'm fascinated by the beauty and wonder of this new land.
BONDS
There’s no room for caution in a life lived to the fullest.

I have a weakness for the new intoxicants and other pleasures of this land.

I have a weakness for the exotic beauty of the people of these lands.
FLAWS
 
Origin: Bounty hunter

White, messy hair, always looks like she just got out of bed. Green eyes and fair complexion, but has obviously been out in the sun lots.

Often paints black band across her face to look more fierce when on adventures, especially hunting ones, and likes to wear the clothes she wore when she fought in the gladiator arenas down south. Sees it as a memento of her travels and a reminder of when she lost her freedom for a while.

Has her outfits divinely blessed by Tymora to bring her good luck and safety. Believes herself to be especially lucky and fortunate, since every bad situation she's been in has worked out in the end somehow. Willing try anything once. Somewhat of a masochist as long as it is a new experience or will give her an adrenaline high. Definitely a risk taker for the sake of excitement.

Isn't from around here, she is on a long journey far from home, mostly because she can't sit still. Her desire to visit and experience new things drives her beyond any boundary.

DESCRIPTION & EXTRA INFO

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