Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Gimble Pilwicken
Character Name
Wizard 5
Class & Level
Sage
Background
Deep Gnome
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+4
18
18
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1111
+
0
SPEED
25 ft
HIT POINTS
Max:
22
22
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Crossbow+61d8+3 piercing, load%3%
Dagger+61d4+3 piercing%3%
Quarterstaff+31d6 bludgeoning, versatile%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
14
KNOWN
15
DC
Cast Mod
4
Cantrip:
4
/
1st:
3
/
2nd:
2
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
1st: [spell]Magic Missile[/spell]
SPELLCASTING
[+instructions]

Darkvision (see 120 feet black-and-white in pitch-dark)

Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against magic
Deep Gnomes have advantage on saving throws against spells that involve intelligence, wiseom, and/or charisma.
Deep Gnomes have advantage on stealth checks to hide among stones.

Deep Gnomes may have spell-like abilities -- nondetection at will, blindness/deafness, blur, and disguise self 1/day each. Casting ability is inteligence.

Sage: You know at least where to find almost any piece of information.

Ritual casting
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.
Evocation savant -- the time and cost to put an evocation spell into your spellbook is halved
Sculpt spells -- leave a number of allies unaffected by an area spell equal to the level of the spell
[b]Darkvision[/b] (see 120 feet black-and-white in pitch-dark)

[b]Gnome Cunning:[/b] Advantage on all intelligence, wisdom and charisma saves against magic
Deep Gnomes have advantage on saving throws against spells that involve intelligence, wiseom, and/or charisma.
Deep Gnomes have advantage on stealth checks to hide among stones.
Deep Gnomes may have spell-like abilities -- nondetection at will, blindness/deafness, blur, and disguise self 1/day each. Casting ability is inteligence.

Sage: You know at least where to find almost any piece of information.

Ritual casting
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.
Evocation savant -- the time and cost to put an evocation spell into your spellbook is halved
Sculpt spells -- leave a number of allies unaffected by an area spell equal to the level of the spell
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Crossbow bolts (quiver of 20) x 3
Backpack
Bedroll
Mess kit
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10

Waterskins x 1

Spell component pouch
Spellbook x 1
Total: NaN lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common Draconic Elvish Gnomish Undercommon
PROFICIENCIES & LANGUAGES
I think anyone who's nice to me is hiding evil intent.
PERSONALITY TRAITS
Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)
IDEALS
I'm guilty of a terrible crime. I hope I can redeem myself for it.
BONDS
When faced with a choice between money and my friends, I usually choose the money.
FLAWS
 
She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
DESCRIPTION & EXTRA INFO

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