Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Adam Fidge
Character Name
Bard 5
Class & Level
Entertainer
Background
Variant Human
Race
Chaotic Good
Alignment
6500
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+4
18
18
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
29
29
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
3
Acrobatics (Dex)
+
1
Animal Handling (Wis)
+
1
Arcana (Int)
+
1
Athletics (Str)
+
1
Deception (Cha)
+
1
History (Int)
+
1
Insight (Wis)
+
0
Intimidation (Cha)
+
1
Investigation (Int)
+
1
Medicine (Wis)
+
1
Nature (Int)
+
1
Perception (Wis)
+
1
Performance (Cha)
+
3
Persuasion (Cha)
+
0
Religion (Int)
+
1
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
1
Survival (Wis)
+
Thieves' Tools (Dex)
+1
+
1
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
8
KNOWN
11
DC
Cast Mod
3
Cantrip:
4-1
/
1st:
3
/
2nd:
2
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
= Cantrips
Mage Hand: Action, 30ft, VS. Move up to 10 lbs.
Prestidigitation

Vicious Mockery: Action, 60 ft, V. WIS save or 2d4 dmg and atk disadv.

= 1st

Cure Wounds: Action, Touch, VS. Heal d8+cha.
Dissonant Whispers: Action, 60ft, V. WIS save or 3d6 and reaction move away. Half dmg on save.
Faerie Fire: Action, 60ft, V, Conc 1 min. 20 ft cube, DEX save or adv on atks against and can't go invis.

Thunderwave: Action, VS. 15 ft cube from you, CON save or 2d8 + push 10ft. Half dmg on save + no push.

= 2nd

Detect Thoughts: Action, VSM, Conc 1 min. Focus within 30 ft, learn surface thoughts. WIS save to learn reasoning, emotions, large looming thought and target knows you're mind reading.
Enhance Ability: Action, VSM, Conc 1 hour. Adv on chosen attribute checks.

Heat Metal: Action, 60ft, VSM, Conc 1 min. 2d8 dmg if in contact with metal. Bonus action repeats damage. CON save or drop item, disadv on atks/abils if keeps holding.

= 3rd

Hypnotic Pattern: Action, 120ft, SM, Conc 1 min. 30ft cube, WIS save or charmed + incap + spd 0. Ends if damaged or shook.
Stinking Cloud: Action, 90ft, VSM, Conc 1 min. 20ft sphere, heavily obscured, CON save at start of turn or spend action retching (poison/no breath immune).
= Cantrips
Mage Hand: Action, 30ft, VS. Move up to 10 lbs.
Prestidigitation
Vicious Mockery: Action, 60 ft, V. WIS save or 2d4 dmg and atk disadv.

= 1st

Cure Wounds: Action, Touch, VS. Heal d8+cha.
Dissonant Whispers: Action, 60ft, V. WIS save or 3d6 and reaction move away. Half dmg on save.
Faerie Fire: Action, 60ft, V, Conc 1 min. 20 ft cube, DEX save or adv on atks against and can't go invis.
Thunderwave: Action, VS. 15 ft cube from you, CON save or 2d8 + push 10ft. Half dmg on save + no push.

= 2nd

Detect Thoughts: Action, VSM, Conc 1 min. Focus within 30 ft, learn surface thoughts. WIS save to learn reasoning, emotions, large looming thought and target knows you're mind reading.
Enhance Ability: Action, VSM, Conc 1 hour. Adv on chosen attribute checks.
Heat Metal: Action, 60ft, VSM, Conc 1 min. 2d8 dmg if in contact with metal. Bonus action repeats damage. CON save or drop item, disadv on atks/abils if keeps holding.

= 3rd

Hypnotic Pattern: Action, 120ft, SM, Conc 1 min. 30ft cube, WIS save or charmed + incap + spd 0. Ends if damaged or shook.
Stinking Cloud: Action, 90ft, VSM, Conc 1 min. 20ft sphere, heavily obscured, CON save at start of turn or spend action retching (poison/no breath immune).
SPELLCASTING
[+instructions]
Ritual Casting
Bardic Inspiration: Bonus Action +d8 to target any time for 10 minutes. Usable 3 per short rest
Jack of All Trades: Add half proficiency to all non-trained skills
Song of Rest: all allies +d6 when spending hit dice

Expertise: Persuasian, Acrobatics double proficiency

Mantle of Inspiration: Use bardic inspiration to give (+cha mod) creatures 5 temp HP and free reaction move (no AoO)
Enthralling Performance: Charm (+cha mod) creatures with performance, spell DC wis save for 1 hour or dmg. Idolizes you.
Ritual Casting
Bardic Inspiration: Bonus Action +d8 to target any time for 10 minutes. Usable 3 per short rest
Jack of All Trades: Add half proficiency to all non-trained skills
Song of Rest: all allies +d6 when spending hit dice
Expertise: Persuasian, Acrobatics double proficiency

Mantle of Inspiration: Use bardic inspiration to give (+cha mod) creatures 5 temp HP and free reaction move (no AoO)
Enthralling Performance: Charm (+cha mod) creatures with performance, spell DC wis save for 1 hour or dmg. Idolizes you.
FEATURES & TRAITS
5d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
2 Rapiers
Guitar
Leather Armor
2 Daggers
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO

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