Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Zykrana Dhyrktelonis
Character Name
Paladin 5
Class & Level
Folk Hero
Background
Dragonborn
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
16
+
0
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
21
INITIATIVE
+
0
PROFICIENCY
+
6
3
+
+3
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
46
46
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
-1 -1
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longsword+71d8+4 slashing5 ft
Greatsword+72d6+4 slashing5 ft
Lance+71d12+4 piercing10 ft
Fire BreathCon save2d6 fire15 ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
5
KNOWN
13
DC
Cast Mod
Cantrip:
4-1
/
1st:
2
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:

== 1st ==

Bless [+d4 atk/saves / 3 targets / 1 min / action]
Command [wis save, approach/drop/flee/grovel/halt / action]
Compelled Duel [wis save, disadv on targets not you, wis save to move 30+ ft away / 1 min / bonus]
Cure Wounds [heal d8+cha / action]
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor [+d4 radiant dmg atks / 1 min / action]
Heroism [immune fear, +cha temp hp each turn / 1 min / action]
Protection from Evil and Good [planars have disadv on atk, immune to fear/charm from them]
Purify Food and Drink
Sanctuary
Searing Smite
Shield of Faith [+2 AC / 10 min / bonus]
Thunderous Smite [atk +2d6 dmg, boom, str save push 10ft and prone]

Wrathful Smite


== 2nd ==


Aid [+5 max hp, 3 targ / 8 hours / action]
Branding Smite
Find Steed
Lesser Restoration [remove disease, blinded, deafened, paralyzed, or poisoned / action]
Locate Object
Magic Weapon
Protection from Poison [neutralize one poison, adv vs poison, and resist poison / 1 hour / action]

Zone of Truth





Warhorse
Challenge 1/2 (100 XP), Large beast , unaligned
HP 19 (3d10) AC 11 SPD 60 ft. Speaks Draconic.
STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 12 (+1)

CHA 7 (-2)


Passive perception 11 ```````````````````````
Trampling Charge
If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
== 1st ==

Bless [+d4 atk/saves / 3 targets / 1 min / action]
Command [wis save, approach/drop/flee/grovel/halt / action]
Compelled Duel [wis save, disadv on targets not you, wis save to move 30+ ft away / 1 min / bonus]
Cure Wounds [heal d8+cha / action]
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor [+d4 radiant dmg atks / 1 min / action]
Heroism [immune fear, +cha temp hp each turn / 1 min / action]
Protection from Evil and Good [planars have disadv on atk, immune to fear/charm from them]
Purify Food and Drink
Sanctuary
Searing Smite
Shield of Faith [+2 AC / 10 min / bonus]
Thunderous Smite [atk +2d6 dmg, boom, str save push 10ft and prone]
Wrathful Smite


== 2nd ==


Aid [+5 max hp, 3 targ / 8 hours / action]
Branding Smite
Find Steed
Lesser Restoration [remove disease, blinded, deafened, paralyzed, or poisoned / action]
Locate Object
Magic Weapon
Protection from Poison [neutralize one poison, adv vs poison, and resist poison / 1 hour / action]
Zone of Truth





Warhorse
Challenge 1/2 (100 XP), Large beast , unaligned
HP 19 (3d10) AC 11 SPD 60 ft. Speaks Draconic.
STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 12 (+1)
CHA 7 (-2)


Passive perception 11 ```````````````````````
Trampling Charge
If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
SPELLCASTING
[+instructions]

Breath Weapon.Fire, 15 ft. cone, 2d6 fire damage, DC13 dex save.

Channel Divinity: Sacred Weapon.Make a weapon magical, with a +3 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute, 1/short rest).

Channel Divinity: Turn the Unholy.Each undead or fiend within 30 ft. must make a DC 14 WIS save or be turned for 1 min. (lasts 1 minute, 1/short rest).

Divine Sense.Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 4 times/long rest).

Lay on Hands.You have a healing pool of 25 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 25 times/long rest).


Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.

Divine Health.Immune to disease.

Divine Smite.When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.

Breath Weapon.Fire, 15 ft. cone, 2d6 fire damage, DC13 dex save.

Channel Divinity: Sacred Weapon.Make a weapon magical, with a +3 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute, 1/short rest).

Channel Divinity: Turn the Unholy.Each undead or fiend within 30 ft. must make a DC 14 WIS save or be turned for 1 min. (lasts 1 minute, 1/short rest).

Divine Sense.Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 4 times/long rest).

Lay on Hands.You have a healing pool of 25 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 25 times/long rest).


Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.

Divine Health.Immune to disease.

Divine Smite.When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Longsword
Greatsword
Shield
Mithral Plate
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
Worships Sune, goddess of love and beauty. CG Life, Light Face of a beautiful red-haired woman.
IDEALS
BONDS
FLAWS
 
6'11" 340 lbs

Age: 25
Mother: Jhera Xephnyrlyshrift, Neutral Good Dragonborn Cleric that works as a Criminal. Your relationship was friendly. She is alive and quite successful.

Father: Nithreth Jerrhyllrhyllis, Neutral Dragonborn Fighter that works as a Merchant. Your relationship was friendly. He is dead, killed by natural causes.

Siblings: None
Family: You were raised by a guardian. Your father died and your mother abandoned you.
Primary guardian: Riswynn Steelfist, Neutral Dwarf Druid that works as a Politician. Your relationship was friendly. She is alive and quite successful.

Lifestyle: Modest. Grew up in a rundown shack
Childhood: Others saw you as being different or strange, and so you had few companions.

Background: Acolyte
Motivation: After encountering a true servant of the gods, you were so inspired that you immediately entered the service of a religious group.

Class: Paladin
Origin: The world is a dark and terrible place. You decided to serve as a beacon of light shining out against the gathering shadows.

You made an enemy of an adventurer, you were blameless.
Eurson Harm, Lawful Good Tiefling Sorcerer that works as a Sailor. Your relationship was friendly. He is alive and well.

You saw a demon and ran away before it could do anything to you.

You suffered a tragedy. A lover disappeared without a trace. You have been looking for that person ever since.

You met someone important.
Jasmine Cherrycheeks, Neutral Halfling Druid that works as a Sailor. Your relationship was friendly. He is alive and infamous.
DESCRIPTION & EXTRA INFO

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