Kassoon

5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

[-]
New Sheet

You need to log in to save/load sheets.

Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Tayrn Soar
Character Name
Rogue 3
Class & Level
Far Traveler
Background
Half-Elf
Race
Chaotic Neutral
Alignment
900
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
19
18
+
1
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+5
20
18
+
2
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
2
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Light Crossbow+41d8+2 piercing%3%
Dagger+41d4+2 piercing%3%
Rapier+51d8+5 Piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
1
KNOWN
15
DC
Cast Mod
1
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
[spell]Booming Blade[/spell]
SPELLCASTING
[+instructions]

Racial

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.



Class


Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant: During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.


Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Roguish Archtype (Swashbuckler): You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

Fancy Footwork: When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Rakish Audacity:
[b]Racial[/b]

[b]Darkvision:[/b] Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

[b]Fey Ancestry:[/b] You have advantage on saving throws against being charmed, and magic can't put you to sleep.



[b]Class[/b]


[b]Expertise:[/b] At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

[b]Sneak Attack:[/b] Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra [1d6] damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

[b]Thieves' Cant:[/b] During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.


[b]Cunning Action:[/b] Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

[b]Roguish Archtype (Swashbuckler):[/b] You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.

[b]Fancy Footwork[/b]: When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
[b]Rakish Audacity[/b]:
FEATURES & TRAITS
3d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow
2 Daggers
20 Bolts
Explorer's Pack
Rapier
Studded Leather Armor
Thieves' tools
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
100gp
WEALTH
Proficiencies: simple weapons, hand crossbows, longswords, rapiers, shortswords
Languages: Common, Elven, Deep Speech
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Jayden wingler, Yi Tan, Phillip Brewer, Thoueris Zanzibar, Emma Holloway, Ashley Sullivan, Ghostfang1337, Gillian Tolbert, David R Abbott, S.T. Jenkins, Schoxmania Werks, Eli Cartwright, Vanda Leipold, Brittany DeNicholas, Phillip Hash, Ly Anton-Blake, Amanda Kettles, Anthony Brown, Treighton, Pythor Sen, myrontheotter, Kassie Nicovara, Michael Isberg, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Jessie G, Icarus Unleashed, Mark L, Price Webb, Lj Nielson, Conall Reilly, Alex, Violet Floyd, keith oneal rogers, Moss, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Jack Stevens, Sam Davis, Chandlor Desper, Lizzie, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Tiffany Mathis, Joseph Mitchell, Jordan Florez, Robert Rich, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Devon Bickel, Zee Livezey, Kevin, ryan scott, Christianna Schommer, Kerry Melton, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, paige anderson, Cassandra Keyes, Naomi B, Millergendraft, charles phillips, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, Yuki, ShortyMcgibble, mtnman1979@aol.com, KFB_Patreon, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Matthew payne, Jacob Plummer, Nahellion, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, XMrMonkyx ., John, Miss Zilla M, RRare, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Royce Dillard, Remora's Jewel, Dawnwolf, Buffonturtle, Christina Majchrzak, jeremy baisch, Ivee Quinn, Zealot23, Shane Andrews, CJMAXP, Chevy Jones, KingHavok1217, Keaton Permenter, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate