Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Adamir of Zora al-Fadim
Character Name
Druid 1
Class & Level
Outlander
Background
High Elf
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+4
18
16
+
2
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+3
17
16
+
1
(Race)
WISDOM
+3
17
17
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
11 - Armor
+ 4 - Dex

15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1717
+
0
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
1 +1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
3
Intelligence
+
3
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
2
Animal Handling (Wis)
+
0
Arcana (Int)
+
2
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
2
Nature (Int)
+
2
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
2
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
14
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
High Elf: Darkvision 60ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language



High Elf: Darkvision 60ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.
Extra Language: You know one extra language



FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Druid Equipment
Quarterstaff
Scimitar
Leather Armor
Explorer's Pack
-Backpack
-Bedroll
-Messkit
-Tinderbox
-10 Torches
-10 Days Rations
-Waterskin
-50 Ft Hempen Rope
Druidic Focus

Outlander Equipment
Staff
Hunting Trap
Animal Trophy
Traveler's Clothes
10 GP in a Pouch
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
Druid: 70 (2d4(3+4)) +
Outlander: 10
= 80 GP
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Druid:
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism Kit
Saving Throws: Intelligence, Wisdom

Skills:
Elf
Druid:
Animal Handling, Nature
Outlander:
Athletics, Survival

Languages:
Druidic (Druid)
Common, Elvish, Fey (High Elf)
Midani (Outlander)

PROFICIENCIES & LANGUAGES
I feel far more comfortable around animals than people
PERSONALITY TRAITS
Life is like seasons, in constant change. We must change with it.
IDEALS
I suffer awful visions from the terrifying attack of my home and family. I must find out what happened to my kin and how I was able to escape unscathed.
BONDS
I do not experience time as most others do given my many years alive. As a member of the Sun Elves of Faerûn, I am patient and deliberate in most of what I do, demonstrating an orderly nature uncommon to most elves. I prefer to master a skill before applying it rather than learning as I go. Rushing is out my nature, which makes me less versatile than most other elves, but also allows for a mastery of whatever I apply myself to.
FLAWS
 
I was born into opulence as a member of the prestigious noble family of the Sun Elves of Faerûn, a rare sub-race of high elves. Like most Sun Elves, my eyes are gold, my hair is copper, and my skin has a darker hue. I am taller than most elves, 6'2", and weigh 160 pounds, giving me a slender appearance. While I was vigorous and active until 350, in my ripe age of 573, my strength is no longer what is used to be. However, with intent meditation, I've been able to maintain my agility and dexterity.

In my mid 400's, my family and I journeyed to The the island of Evermeet on account of The Retreat of 1344 DR, where over 90% of elves left Faerûn. In 1371 DR, an invasion force led by Kymil Nimesin attacked Evermeet with wonton disregard for elven life. His aim was to exact revenge on Danilo Thann, whom had banished him to a remote dimensional plane prior. Kymil escaped with the help of the dark eleven goddess Lolth, who freed him and enabled him to summon the Elf Eater Ityak-Ortheel. This monster destroyed my home and killed my family. At the instant the monster was to have devoured me, I was somehow transported to an endless desert, which only later in my life I would find was the Anauroch Desert.

After a few days of wandering I collapsed from heat exhaustion, certain that it was my end. When I came to again, I found myself in a yurt, having been nourished back to health by a nomadic Bedine tribe. They would take me in as one of their own, teaching me the ways of the desert, to listen patiently for it to reveal its secrets. I am forever indebted to them and have taken their tribal name, Zora al-Fadim, as way to express my gratitude for what they did.

For many decades, I was haunted by visions of the Ityak-Ortheel. It had always been a mystery how I was able to transport myself the way I did as the monster descended upon me. I had heard legends of high-elves who were able to "fey-step" slip seamlessly between the Prime and Feywild, but this hadn't happened since the First Sundering in -17,600 DR!

After many years of painful deliberation, I finally decide to leave the Zora al-Fadim Bedine tribe in search for what happened that fateful day so many years ago, to me, to my family, to my elven people. I set out from the desert toward Evermeet on a grueling journey.

After months of journeying alone, I hadn't seen another humanoid. One night, during a full moon, I see in the distance of gathering of what look to be many people. As I make my way toward them, they change into falcons, eagles, and wolves and scatter before I'm ever able to speak with them. They left behind only a book clasped in a wooden cover, on which is ascribed, "The Way of the Circle of the Moon". I take the book, make my way to a clearing, and begin to page through its ancient teachings...
DESCRIPTION & EXTRA INFO

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