Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Eldrin Erenaeth
Character Name
Fighter 1
Class & Level
Soldier
Background
High Elf
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
18
15
+
3
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+0
10
9
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
19
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
16
TEMP HP
0
POINT BUY
27
Picture URL:
0
Token URL:
2 +2
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier[+6][1d8+6] piercing%3%
Longbow[+6][1d8+4] piercing%3%
Dagger[+6][1d4+6] piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
Booming Blade
KNOWN
10
DC
Cast Mod
2
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
1d8 Thunder damage if the target moves before start of your next turn
[1d8] Thunder damage if the target moves before start of your next turn
SPELLCASTING
[+instructions]

Darkvision 60ft

Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon

Second Wind: Once per short rest, you can use a bonus action to regain 1d10+3 HP

Keen Senses: Proficiency in Perception

Fey Ancestry: Advantage against saves against being charmed and magic can't put you to sleep

Trance

Cantrip

You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.

Booming Blade: As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Darkvision 60ft

Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon

Second Wind: Once per short rest, you can use a bonus action to regain [1d10+3] HP

Keen Senses: Proficiency in Perception

Fey Ancestry: Advantage against saves against being charmed and magic can't put you to sleep

Trance

Cantrip
You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.

Booming Blade: As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes [1d8] thunder damage, and the spell ends.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra [1d8] thunder damage to the target, and the damage the target takes for moving increases to [2d8]. Both damage rolls increase by [1d8] at 11th level and 17th level.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Studded Leather +1
Arrows 20
Dagger x2
Longbow
Rapier
Shield
Explorers pack
Playing card set
Damp tinder box
Damp matches
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
50gp, 100sp
WEALTH
Proficiencies: Light/medium/heavy armor, shields, martial weapons, simple weapons, playing card set, smith's tools, vehicles (land)
Languages: Common, Dwarvish, Elvish
PROFICIENCIES & LANGUAGES
I face problems head-on. A simple, direct solution is the best path to success.
PERSONALITY TRAITS
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
IDEALS
Those who fight beside me are those worth dying for.
BONDS
I’d rather eat my armor than admit when I’m wrong.
FLAWS
 
Village was attacked by a group of mercenaries at a young age. Fought back and even managed to kill one of the mercenaries. The mercenaries saw great promise in my fighting abilities and took me in. The mercenary group raised him to be a fierce fighter. Always had a strong sense of justice and never liked committing an act he found to be unfair and cruel. He had committed some immoral acts in the past toward innocent people who he was told deserved it. After being part of a party who were told to go to a village and leave no one alive, he finally decided that what he was doing was wrong and he turned on his party, killing every member of the party before fleeing the mercenary organization.
DESCRIPTION & EXTRA INFO

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