Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Gort
Character Name
Fighter 1
Class & Level
Mercenary Veteran
Background
Hobgoblin
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
-2
7
7
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
27
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-2 -2
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-2 -2
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-2 -2
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-2 -2
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Greatsword[+4][2d6+2] Slashing%3%
Handaxe[+4][1d6+3] slashing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
11
DC
Cast Mod
2
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to [[[[1d10]]]] + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Defense Fighting Style: While wearing armor, you gain a +1 bonus to AC Dark Vision:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Saving Face:Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest Mercenary Life:You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).
[b]Second Wind:[/b] You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to [[[[[1d10]]]]] + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. [b]Defense Fighting Style:[/b] While wearing armor, you gain a [+1] bonus to AC [b]Dark Vision:[/b]You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [b]Saving Face:[/b]Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest [b]Mercenary Life:[/b]You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Shield
Greatsword
Handaxe
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
100gp
WEALTH
Proficiencies: All armor, shields, all weapons, land vehicles, playing cards
Languages: Common, Goblin
PROFICIENCIES & LANGUAGES
I idolize a particular hero of my faith and constantly refer to that person's deeds and example.
PERSONALITY TRAITS
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
IDEALS
I idolize a hero of the old tales and measure my deeds against that person's.
BONDS
My piety sometimes leads me to blindly trust those that profess faith in my god.
FLAWS
 
Yee
DESCRIPTION & EXTRA INFO

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