Kassoon

5th Edition D&D Character Builds

Title:

Hexadin, The Boss Killer


Build List

Creation

Half-Elf Paladin

Race: Half-Elf
Class: Paladin

STR15
DEX8
CON15/16
INT10
WIS10/8
CHA17
HP: 12
Speed: 30 ft
AC: 16
Saves: Wis, Cha
Background: Noble (Soldier, Knight, Acolyte, etc.)
Skills: Athletic, Persuasion, Intimidation + 2 racial +1 more

Features & Feats

Divine Sense, Lay on Hands

Divine Sense, Lay on Hands

Spells

Items & Money

Chain Mail, Greatsword/Maul/Rapier/Longsword/Warhammer, Shield, 5 javelines or simple weapon

Chain Mail, Greatsword/Maul/Rapier/Longsword/Warhammer, Shield, 5 javelines or simple weapon

Extra

Up to 5th levels go 1-handed-weapon-shield. Next is up to you
If you're going to choose Resilient (Con) over Warcaster, take 15 Constitution, if not, take 16

Up to 5th levels go 1-handed-weapon-shield. Next is up to you
If you're going to choose Resilient (Con) over Warcaster, take 15 Constitution, if not, take 16

Level 2

Stats: Paladin 1, Warlock 1
Features: Pact magic, Otherworldly Patron (Hexblade), Hexblade’s Curse (awesome: short rest recovery, heal yourself, twise chance to crit, bonus to damage — but on the 5th level it'll be much more useful), Hex Warrior (Javelin or another one-handed weapon, and you attack with it using your Cha instead of Str)
Spells: Can trips - Booming Blade (you're going to use it almost every turn), Eldritch Blast (for those times you can't use previous one)
1st - Shield, Hex
Items: Wear shield+weapon

Level 3

Stats: Paladin 1, Warlock 2
Features: Eldritch Invocations: Agonizing Blast, Devil’s Sight (Yes, second Darkvision, but the next level you'll see)
Spells: 1st - Arms of Hadar (for tactical retreat)
Items:

Level 4

Stats: Paladin 1, Warlock 3
Features: Pact Boon - Pact of the Blade (your's choice, but now you can swap one-handed weapon for Greatsword/Maul if you want).
Eldritch Invocations: swap Agonizing Blast for Improved Pact Weapon (you're still Paladin, and Paladins don't use range attacks too often)
Spells: 2nd - Darkness (and now Devil’s Sight is going to be used more often, but be careful of your party members)
Items: Try to get the best heavy armor your DM allow and decide, which weapon you're going to use as a pact weapon further before you reach lvl 5

Level 5

Stats: Paladin 2, Warlock 3, Proficiency bonus +3
Features: Fighting Style - depends on weapon you choose, but not Protection
Spellcasting (hey, more spellslots for Shields, plus 4 spells, which you can prepare each day!)
Divine Smite (Hex Curse on the biggest problem of the encounter, hit-till-crit with Booming Blade, and then use it with your Warlock's spellslot - you'll see what I'm talking about. And if you're lucky enough to hit with Thunderous/Wrathful/Searing Smite spell...)
Spells: 1st - plus four more spells, from which I recommend: Bless, Thunderous Smite (stuck with Booming Blade), Wrathful Smite, Heroism, Divine Favor, Command, Shield of Faith
Cantrips - +1 shot for Eldritch Blast, +1d8 to weapon and secondary damage for Booming Blade
Items:

Level 6

Stats: Paladin 3, Warlock 3
Features: Divine Health (better to have than not to have it)
Sacred Oath - Oath of Vengeance
Channel Divinity: Abjure Enemy (not bad, but the next one is better), Vow of Enmity (Now, with Hex Curse, you have 20% to crit each turn! And the next level will upgrade those chances!)
Spells: 1st - Hunter Mark, Bane, which you can't change, but they don't count as prepared
Items:

Level 7

Stats: Paladin 4,Warlock 3
ASI - Elven accuracy, 18 Cha. Yes, you've waited for this too long, but it worth it! That means you get +1 to your's spells DC, +1 to hit with Eldritch Blast, and +1 for attack and damage with your Pact Weapon (Hex Warrior. And, by the way, Elven Accuracy +Vow of Enmity+Hex Curse=27% to crit Boss with 1 attack)
Features: New Spell Slot!
Spells: 1st - plus 2 more to prepare
Items:

Level 8

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Level 9

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Level 10

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Level 11

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Level 12

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Level 13

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Level 14

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Level 15

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Level 16

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Level 17

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Level 18

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Level 19

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Level 20

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